git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6172 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			1250 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1250 lines
		
	
	
		
			25 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt / Thomas Alten
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #include "IrrCompileConfig.h"
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| #include "IBurningShader.h"
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| 
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| #ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
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| 
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| // compile flag for this file
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| #undef USE_ZBUFFER
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| #undef IPOL_Z
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| #undef CMP_Z
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| #undef WRITE_Z
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| 
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| #undef IPOL_W
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| #undef CMP_W
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| #undef WRITE_W
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| 
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| #undef SUBTEXEL
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| #undef INVERSE_W
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| 
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| #undef IPOL_C0
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| #undef IPOL_C1
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| #undef IPOL_T0
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| #undef IPOL_T1
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| 
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| // define render case
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| #define SUBTEXEL
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| #define INVERSE_W
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| 
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| #define USE_ZBUFFER
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| #define IPOL_W
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| #define CMP_W
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| //#define WRITE_W
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| 
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| #define IPOL_C0
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| //#define IPOL_C1
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| #define IPOL_T0
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| //#define IPOL_T1
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| 
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| // apply global override
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| #ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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| 	#undef INVERSE_W
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| #endif
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| 
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| #ifndef SOFTWARE_DRIVER_2_SUBTEXEL
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| 	#undef SUBTEXEL
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| #endif
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| 
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| #if BURNING_MATERIAL_MAX_COLORS < 1
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| 	#undef IPOL_C0
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| #endif
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| 
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| #if BURNING_MATERIAL_MAX_COLORS < 2
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| 	#undef IPOL_C1
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| #endif
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| 
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| #if !defined ( SOFTWARE_DRIVER_2_USE_WBUFFER ) && defined ( USE_ZBUFFER )
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| 	#ifndef SOFTWARE_DRIVER_2_PERSPECTIVE_CORRECT
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| 		#undef IPOL_W
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| 	#endif
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| 	#define IPOL_Z
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| 
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| 	#ifdef CMP_W
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| 		#undef CMP_W
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| 		#define CMP_Z
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| 	#endif
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| 
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| 	#ifdef WRITE_W
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| 		#undef WRITE_W
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| 		#define WRITE_Z
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| 	#endif
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| 
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| #endif
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| 
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| 
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| 
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| namespace irr
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| {
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| 
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| namespace video
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| {
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| 
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| class CTRTextureGouraudAlphaNoZ : public IBurningShader
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| {
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| public:
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| 
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| 	//! constructor
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| 	CTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver);
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| 
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| 	//! draws an indexed triangle list
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| 	virtual void drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c) _IRR_OVERRIDE_;
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| 	virtual void OnSetMaterial(const SBurningShaderMaterial& material) _IRR_OVERRIDE_;
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| 
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| private:
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| 
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| 	// fragment shader
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| 	typedef void (CTRTextureGouraudAlphaNoZ::*tFragmentShader) ();
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| 	void fragment_linear();
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| 	void fragment_linear_test();
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| 	void fragment_point_noz();
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| 
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| 	tFragmentShader fragmentShader;
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| 
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| 
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| };
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| 
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| //! constructor
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| CTRTextureGouraudAlphaNoZ::CTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver)
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| : IBurningShader(driver)
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| {
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| 	#ifdef _DEBUG
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| 	setDebugName("CTRTextureGouraudAlphaNoZ");
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| 	#endif
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| 
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| 	fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_linear;
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| }
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| 
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| 
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| /*!
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| */
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| void CTRTextureGouraudAlphaNoZ::OnSetMaterial(const SBurningShaderMaterial& material)
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| {
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| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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| 	AlphaRef = core::floor32(material.org.MaterialTypeParam * 256.f);
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| #else
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| 	AlphaRef = tofix(material.org.MaterialTypeParam, FIXPOINT_COLOR_MAX);
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| #endif
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| 
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| 	//check triangle on w = 1.f instead..
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| #ifdef	SOFTWARE_DRIVER_2_BILINEAR
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| 	if (material.Fallback_MaterialType == EMT_TRANSPARENT_ALPHA_CHANNEL_REF)
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| 		fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_linear_test;
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| 	else
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| 	if ( material.org.TextureLayer[0].BilinearFilter )
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| 		fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_linear;
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| 	else
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| 
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| #endif
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| 		fragmentShader = &CTRTextureGouraudAlphaNoZ::fragment_point_noz;
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| 
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| }
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| 
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| /*!
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| */
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| void CTRTextureGouraudAlphaNoZ::fragment_linear()
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| {
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| 	tVideoSample *dst;
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| 
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| #ifdef USE_ZBUFFER
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| 	fp24 *z;
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| #endif
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| 
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| 	s32 xStart;
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| 	s32 xEnd;
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| 	s32 dx;
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| 
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| 
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| #ifdef SUBTEXEL
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| 	f32 subPixel;
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| #endif
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| 
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| #ifdef IPOL_Z
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| 	f32 slopeZ;
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| #endif
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| #ifdef IPOL_W
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| 	fp24 slopeW;
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| #endif
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| #ifdef IPOL_C0
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| 	sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
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| #endif
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| #ifdef IPOL_T0
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| 	sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
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| #endif
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| 
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| 	// apply top-left fill-convention, left
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| 	xStart = fill_convention_left( line.x[0] );
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| 	xEnd = fill_convention_right( line.x[1] );
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| 
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| 	dx = xEnd - xStart;
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| 
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| 	if ( dx < 0 )
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| 		return;
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| 
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| 	// slopes
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| 	const f32 invDeltaX = fill_step_x( line.x[1] - line.x[0] );
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| 
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| #ifdef IPOL_Z
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| 	slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_W
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| 	slopeW = (line.w[1] - line.w[0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_C0
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| 	slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_C1
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| 	slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_T0
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| 	slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_T1
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| 	slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
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| #endif
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| 
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| #ifdef SUBTEXEL
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| 	subPixel = ( (f32) xStart ) - line.x[0];
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| #ifdef IPOL_Z
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| 	line.z[0] += slopeZ * subPixel;
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| #endif
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| #ifdef IPOL_W
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| 	line.w[0] += slopeW * subPixel;
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| #endif
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| #ifdef IPOL_C0
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| 	line.c[0][0] += slopeC[0] * subPixel;
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| #endif
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| #ifdef IPOL_C1
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| 	line.c[1][0] += slopeC[1] * subPixel;
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| #endif
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| #ifdef IPOL_T0
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| 	line.t[0][0] += slopeT[0] * subPixel;
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| #endif
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| #ifdef IPOL_T1
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| 	line.t[1][0] += slopeT[1] * subPixel;
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| #endif
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| #endif
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| 
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| 	SOFTWARE_DRIVER_2_CLIPCHECK;
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| 	dst = (tVideoSample*)RenderTarget->getData() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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| 
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| #ifdef USE_ZBUFFER
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| 	z = (fp24*) DepthBuffer->lock() + ( line.y * RenderTarget->getDimension().Width ) + xStart;
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| #endif
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| 
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| 
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| 	f32 inversew = FIX_POINT_F32_MUL;
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| 
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| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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| 	u32 dIndex = ( line.y & 3 ) << 2;
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| 
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| #else
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| 	tFixPoint a0;
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| 	tFixPoint r0, g0, b0;
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| #endif
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| 
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| #ifdef IPOL_C0
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| 	tFixPoint r1, g1, b1;
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| 	tFixPoint a2,r2, g2, b2;
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| #endif
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| 
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| #ifdef IPOL_C1
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| 	tFixPoint a3,r3, g3, b3;
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| #endif
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| 
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| 	for ( s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
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| 	{
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| #ifdef CMP_Z
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| 		if ( line.z[0] < z[i] )
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| #endif
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| #ifdef CMP_W
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| 		if ( line.w[0] >= z[i] )
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| #endif
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| 		scissor_test_x
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| 		{
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| 
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| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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| 
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| 		const tFixPointu d = dithermask [ dIndex | ( i ) & 3 ];
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| 
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| #ifdef INVERSE_W
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| 		inversew = fix_inverse32 ( line.w[0] );
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| #endif
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| 		u32 argb = getTexel_plain ( &IT[0],	d + tofix ( line.t[0][0].x,inversew),
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| 											d + tofix ( line.t[0][0].y,inversew)
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| 											);
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| 
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| 		const tFixPoint alpha = ( argb >> 24 );
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| 		if ( alpha > AlphaRef )
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| 		{
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| #ifdef WRITE_Z
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| 			z[i] = line.z[0];
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| #endif
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| #ifdef WRITE_W
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| 			z[i] = line.w[0];
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| #endif
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| 
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| 			dst[i] = PixelBlend32 ( dst[i], argb, alpha );
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| 		}
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| 
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| 
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| #else
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| 
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| #ifdef INVERSE_W
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| 		inversew = fix_inverse32 ( line.w[0] );
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| #endif
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| 		getSample_texture ( a0, r0, g0, b0,
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| 							&IT[0],
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| 							tofix ( line.t[0][0].x,inversew),
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| 							tofix ( line.t[0][0].y,inversew)
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| 						);
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| 
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| 		if ( a0 > AlphaRef )
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| 		{
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| #ifdef WRITE_Z
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| 			z[i] = line.z[0];
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| #endif
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| #ifdef WRITE_W
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| 			z[i] = line.w[0];
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| #endif
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| 
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| #ifdef IPOL_C0
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| 
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| 			vec4_to_fix( a2,r2, g2, b2, line.c[0][0], inversew );
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| 
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| 			//a0 = imulFix(a0, a2); //2D uses vertexalpha*texelalpha
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| 			r0 = imulFix_simple( r0, r2 );
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| 			g0 = imulFix_simple( g0, g2 );
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| 			b0 = imulFix_simple( b0, b2 );
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| 
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| 			color_to_fix ( r1, g1, b1, dst[i] );
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| 
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| 			fix_color_norm(a0);
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| 
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| 			r2 = r1 + imulFix ( a0, r0 - r1 );
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| 			g2 = g1 + imulFix ( a0, g0 - g1 );
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| 			b2 = b1 + imulFix ( a0, b0 - b1 );
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| 			dst[i] = fix4_to_sample( a0, r2, g2, b2 );
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| 
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| #else
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| 			dst[i] = PixelBlend32 ( dst[i],
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| 				fix_to_sample( r0,g0, b0 ),
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| 									fixPointu_to_u32 ( a0 )
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| 								);
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| #endif
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| 
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| 		}
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| #endif
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| 
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| 		}
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| 
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| #ifdef IPOL_Z
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| 		line.z[0] += slopeZ;
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| #endif
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| #ifdef IPOL_W
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| 		line.w[0] += slopeW;
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| #endif
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| #ifdef IPOL_C0
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| 		line.c[0][0] += slopeC[0];
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| #endif
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| #ifdef IPOL_C1
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| 		line.c[1][0] += slopeC[1];
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| #endif
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| #ifdef IPOL_T0
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| 		line.t[0][0] += slopeT[0];
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| #endif
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| #ifdef IPOL_T1
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| 		line.t[1][0] += slopeT[1];
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| #endif
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| 	}
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| 
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| }
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| 
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| /*!
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| */
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| void CTRTextureGouraudAlphaNoZ::fragment_linear_test()
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| {
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| 	tVideoSample *dst;
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| 
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| #ifdef USE_ZBUFFER
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| 	fp24 *z;
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| #endif
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| 
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| 	s32 xStart;
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| 	s32 xEnd;
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| 	s32 dx;
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| 
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| 
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| #ifdef SUBTEXEL
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| 	f32 subPixel;
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| #endif
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| 
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| #ifdef IPOL_Z
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| 	f32 slopeZ;
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| #endif
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| #ifdef IPOL_W
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| 	fp24 slopeW;
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| #endif
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| #ifdef IPOL_C0
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| 	sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
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| #endif
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| #ifdef IPOL_T0
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| 	sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
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| #endif
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| 
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| 	// apply top-left fill-convention, left
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| 	xStart = fill_convention_left(line.x[0]);
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| 	xEnd = fill_convention_right(line.x[1]);
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| 
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| 	dx = xEnd - xStart;
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| 
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| 	if (dx < 0)
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| 		return;
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| 
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| 	// slopes
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| 	const f32 invDeltaX = fill_step_x(line.x[1] - line.x[0]);
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| 
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| #ifdef IPOL_Z
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| 	slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_W
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| 	slopeW = (line.w[1] - line.w[0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_C0
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| 	slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_C1
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| 	slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_T0
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| 	slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
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| #endif
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| #ifdef IPOL_T1
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| 	slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
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| #endif
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| 
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| #ifdef SUBTEXEL
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| 	subPixel = ((f32)xStart) - line.x[0];
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| #ifdef IPOL_Z
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| 	line.z[0] += slopeZ * subPixel;
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| #endif
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| #ifdef IPOL_W
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| 	line.w[0] += slopeW * subPixel;
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| #endif
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| #ifdef IPOL_C0
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| 	line.c[0][0] += slopeC[0] * subPixel;
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| #endif
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| #ifdef IPOL_C1
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| 	line.c[1][0] += slopeC[1] * subPixel;
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| #endif
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| #ifdef IPOL_T0
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| 	line.t[0][0] += slopeT[0] * subPixel;
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| #endif
 | |
| #ifdef IPOL_T1
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| 	line.t[1][0] += slopeT[1] * subPixel;
 | |
| #endif
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| #endif
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| 
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| 	SOFTWARE_DRIVER_2_CLIPCHECK;
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| 	dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
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| 
 | |
| #ifdef USE_ZBUFFER
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| 	z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
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| #endif
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| 
 | |
| 
 | |
| 	f32 inversew = FIX_POINT_F32_MUL;
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| 
 | |
| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
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| 	u32 dIndex = (line.y & 3) << 2;
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| 
 | |
| #else
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| 	tFixPoint a0;
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| 	tFixPoint r0, g0, b0;
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| #endif
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| 
 | |
| #ifdef IPOL_C0
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| 	tFixPoint r1, g1, b1;
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| 	tFixPoint a2, r2, g2, b2;
 | |
| #endif
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| 
 | |
| #ifdef IPOL_C1
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| 	tFixPoint a3, r3, g3, b3;
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| #endif
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| 
 | |
| 	for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
 | |
| 	{
 | |
| #ifdef CMP_Z
 | |
| 		if (line.z[0] < z[i])
 | |
| #endif
 | |
| #ifdef CMP_W
 | |
| 		if (line.w[0] >= z[i])
 | |
| #endif
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| 		scissor_test_x
 | |
| 		{
 | |
| 
 | |
| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
 | |
| 
 | |
| 			const tFixPointu d = dithermask[dIndex | (i) & 3];
 | |
| 
 | |
| #ifdef INVERSE_W
 | |
| 			inversew = fix_inverse32(line.w[0]);
 | |
| #endif
 | |
| 			u32 argb = getTexel_plain(&IT[0], d + tofix(line.t[0][0].x, inversew),
 | |
| 				d + tofix(line.t[0][0].y, inversew)
 | |
| 			);
 | |
| 
 | |
| 			const tFixPoint alpha = (argb >> 24);
 | |
| 			if (alpha > AlphaRef)
 | |
| 			{
 | |
| #ifdef WRITE_Z
 | |
| 				z[i] = line.z[0];
 | |
| #endif
 | |
| #ifdef WRITE_W
 | |
| 				z[i] = line.w[0];
 | |
| #endif
 | |
| 
 | |
| 				dst[i] = PixelBlend32(dst[i], argb, alpha);
 | |
| 			}
 | |
| 
 | |
| 
 | |
| #else
 | |
| 
 | |
| #ifdef INVERSE_W
 | |
| 			inversew = fix_inverse32(line.w[0]);
 | |
| #endif
 | |
| 			getSample_texture(a0, r0, g0, b0,
 | |
| 				&IT[0],
 | |
| 				tofix(line.t[0][0].x, inversew),
 | |
| 				tofix(line.t[0][0].y, inversew)
 | |
| 			);
 | |
| 
 | |
| 			if (a0 > AlphaRef)
 | |
| 			{
 | |
| #ifdef WRITE_Z
 | |
| 				z[i] = line.z[0];
 | |
| #endif
 | |
| #ifdef WRITE_W
 | |
| 				z[i] = line.w[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 
 | |
| 				vec4_to_fix(a2, r2, g2, b2, line.c[0][0], inversew);
 | |
| 
 | |
| 				a0 = imulFix(a0, a2); //2D uses vertexalpha*texelalpha
 | |
| 				r0 = imulFix(r0, r2);
 | |
| 				g0 = imulFix(g0, g2);
 | |
| 				b0 = imulFix(b0, b2);
 | |
| 
 | |
| 				color_to_fix(r1, g1, b1, dst[i]);
 | |
| 
 | |
| 				fix_color_norm(a0);
 | |
| 
 | |
| 				r2 = r1 + imulFix(a0, r0 - r1);
 | |
| 				g2 = g1 + imulFix(a0, g0 - g1);
 | |
| 				b2 = b1 + imulFix(a0, b0 - b1);
 | |
| 				dst[i] = fix4_to_sample(a0, r2, g2, b2);
 | |
| 
 | |
| #else
 | |
| 				dst[i] = PixelBlend32(dst[i],
 | |
| 					fix_to_sample(r0, g0, b0),
 | |
| 					fixPointu_to_u32(a0)
 | |
| 				);
 | |
| #endif
 | |
| 
 | |
| 			}
 | |
| #endif
 | |
| 
 | |
| 		}
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		line.z[0] += slopeZ;
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 		line.w[0] += slopeW;
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 		line.c[0][0] += slopeC[0];
 | |
| #endif
 | |
| #ifdef IPOL_C1
 | |
| 		line.c[1][0] += slopeC[1];
 | |
| #endif
 | |
| #ifdef IPOL_T0
 | |
| 		line.t[0][0] += slopeT[0];
 | |
| #endif
 | |
| #ifdef IPOL_T1
 | |
| 		line.t[1][0] += slopeT[1];
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| /*!
 | |
| */
 | |
| void CTRTextureGouraudAlphaNoZ::fragment_point_noz()
 | |
| {
 | |
| 	tVideoSample *dst;
 | |
| 
 | |
| #ifdef USE_ZBUFFER
 | |
| 	//fp24 *z;
 | |
| #endif
 | |
| 
 | |
| 	s32 xStart;
 | |
| 	s32 xEnd;
 | |
| 	s32 dx;
 | |
| 
 | |
| 
 | |
| #ifdef SUBTEXEL
 | |
| 	f32 subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 	f32 slopeZ;
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 	fp24 slopeW;
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 	sVec4 slopeC[BURNING_MATERIAL_MAX_COLORS];
 | |
| #endif
 | |
| #ifdef IPOL_T0
 | |
| 	sVec2 slopeT[BURNING_MATERIAL_MAX_TEXTURES];
 | |
| #endif
 | |
| 
 | |
| 	// apply top-left fill-convention, left
 | |
| 	xStart = fill_convention_left(line.x[0]);
 | |
| 	xEnd = fill_convention_right(line.x[1]);
 | |
| 
 | |
| 	dx = xEnd - xStart;
 | |
| 
 | |
| 	if (dx < 0)
 | |
| 		return;
 | |
| 
 | |
| 	// slopes
 | |
| 	const f32 invDeltaX = fill_step_x(line.x[1] - line.x[0]);
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 	slopeZ = (line.z[1] - line.z[0]) * invDeltaX;
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 	slopeW = (line.w[1] - line.w[0]) * invDeltaX;
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 	slopeC[0] = (line.c[0][1] - line.c[0][0]) * invDeltaX;
 | |
| #endif
 | |
| #ifdef IPOL_C1
 | |
| 	slopeC[1] = (line.c[1][1] - line.c[1][0]) * invDeltaX;
 | |
| #endif
 | |
| #ifdef IPOL_T0
 | |
| 	slopeT[0] = (line.t[0][1] - line.t[0][0]) * invDeltaX;
 | |
| #endif
 | |
| #ifdef IPOL_T1
 | |
| 	slopeT[1] = (line.t[1][1] - line.t[1][0]) * invDeltaX;
 | |
| #endif
 | |
| 
 | |
| #ifdef SUBTEXEL
 | |
| 	subPixel = ((f32)xStart) - line.x[0];
 | |
| #ifdef IPOL_Z
 | |
| 	line.z[0] += slopeZ * subPixel;
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 	line.w[0] += slopeW * subPixel;
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 	line.c[0][0] += slopeC[0] * subPixel;
 | |
| #endif
 | |
| #ifdef IPOL_C1
 | |
| 	line.c[1][0] += slopeC[1] * subPixel;
 | |
| #endif
 | |
| #ifdef IPOL_T0
 | |
| 	line.t[0][0] += slopeT[0] * subPixel;
 | |
| #endif
 | |
| #ifdef IPOL_T1
 | |
| 	line.t[1][0] += slopeT[1] * subPixel;
 | |
| #endif
 | |
| #endif
 | |
| 
 | |
| 	SOFTWARE_DRIVER_2_CLIPCHECK;
 | |
| 	dst = (tVideoSample*)RenderTarget->getData() + (line.y * RenderTarget->getDimension().Width) + xStart;
 | |
| 
 | |
| #ifdef USE_ZBUFFER
 | |
| 	//z = (fp24*)DepthBuffer->lock() + (line.y * RenderTarget->getDimension().Width) + xStart;
 | |
| #endif
 | |
| 
 | |
| 
 | |
| 	f32 inversew = FIX_POINT_F32_MUL;
 | |
| 
 | |
| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
 | |
| 	u32 dIndex = (line.y & 3) << 2;
 | |
| 
 | |
| #else
 | |
| 	tFixPoint a0;
 | |
| 	tFixPoint r0, g0, b0;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 	tFixPoint r1, g1, b1;
 | |
| 	tFixPoint a2,r2, g2, b2;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 	tFixPoint a3, r3, g3, b3;
 | |
| #endif
 | |
| 	for (s32 i = 0; i <= dx; i += SOFTWARE_DRIVER_2_STEP_X)
 | |
| 	{
 | |
| #ifdef CMP_Z
 | |
| 		//if (line.z[0] < z[i])
 | |
| #endif
 | |
| #ifdef CMP_W
 | |
| //			if (line.w[0] >= z[i])
 | |
| #endif
 | |
| 			scissor_test_x
 | |
| 			{
 | |
| 
 | |
| #if defined(BURNINGVIDEO_RENDERER_FAST) && COLOR_MAX==0xff
 | |
| 
 | |
| 				const tFixPointu d = dithermask[dIndex | (i) & 3];
 | |
| 
 | |
| #ifdef INVERSE_W
 | |
| 				inversew = fix_inverse32(line.w[0]);
 | |
| #endif
 | |
| 				u32 argb = getTexel_plain(&IT[0], d + tofix(line.t[0][0].x, inversew),
 | |
| 					d + tofix(line.t[0][0].y, inversew)
 | |
| 				);
 | |
| 
 | |
| 				const tFixPoint alpha = (argb >> 24);
 | |
| 				if (alpha > AlphaRef)
 | |
| 				{
 | |
| #ifdef WRITE_Z
 | |
| 					z[i] = line.z[0];
 | |
| #endif
 | |
| #ifdef WRITE_W
 | |
| 					z[i] = line.w[0];
 | |
| #endif
 | |
| 
 | |
| 					dst[i] = PixelBlend32(dst[i], argb, alpha);
 | |
| 				}
 | |
| 
 | |
| 
 | |
| #else
 | |
| 
 | |
| #ifdef INVERSE_W
 | |
| 				//inversew = fix_inverse32(line.w[0]);
 | |
| #endif
 | |
| 			getTexel_fix(a0, r0, g0, b0,
 | |
| 					&IT[0],
 | |
| 					tofix(line.t[0][0].x, inversew),
 | |
| 					tofix(line.t[0][0].y, inversew)
 | |
| 				);
 | |
| 
 | |
| 				if (a0 > AlphaRef)
 | |
| 				{
 | |
| #ifdef WRITE_Z
 | |
| 					z[i] = line.z[0];
 | |
| #endif
 | |
| #ifdef WRITE_W
 | |
| 					//z[i] = line.w[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 
 | |
| 					vec4_to_fix(a2,r2, g2, b2, line.c[0][0], inversew);
 | |
| 
 | |
| 					a0 = imulFix(a0, a2); //2D uses vertexalpha*texelalpha
 | |
| 					r0 = imulFix(r0, r2);
 | |
| 					g0 = imulFix(g0, g2);
 | |
| 					b0 = imulFix(b0, b2);
 | |
| 
 | |
| 					color_to_fix(r1, g1, b1, dst[i]);
 | |
| 
 | |
| 					fix_color_norm(a0);
 | |
| 
 | |
| 					r2 = r1 + imulFix(a0, r0 - r1);
 | |
| 					g2 = g1 + imulFix(a0, g0 - g1);
 | |
| 					b2 = b1 + imulFix(a0, b0 - b1);
 | |
| 					dst[i] = fix4_to_sample(a0, r2, g2, b2);
 | |
| 
 | |
| #else
 | |
| 					dst[i] = PixelBlend32(dst[i],
 | |
| 						fix_to_sample(r0, g0, b0),
 | |
| 						fixPointu_to_u32(a0)
 | |
| 					);
 | |
| #endif
 | |
| 
 | |
| 				}
 | |
| #endif
 | |
| 
 | |
| 			}
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		line.z[0] += slopeZ;
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 		//line.w[0] += slopeW;
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 		line.c[0][0] += slopeC[0];
 | |
| #endif
 | |
| #ifdef IPOL_C1
 | |
| 		line.c[1][0] += slopeC[1];
 | |
| #endif
 | |
| #ifdef IPOL_T0
 | |
| 		line.t[0][0] += slopeT[0];
 | |
| #endif
 | |
| #ifdef IPOL_T1
 | |
| 		line.t[1][0] += slopeT[1];
 | |
| #endif
 | |
| 	}
 | |
| 
 | |
| }
 | |
| 
 | |
| void CTRTextureGouraudAlphaNoZ::drawTriangle(const s4DVertex* burning_restrict a, const s4DVertex* burning_restrict b, const s4DVertex* burning_restrict c)
 | |
| {
 | |
| 	// sort on height, y
 | |
| 	if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
 | |
| 	if ( F32_A_GREATER_B ( b->Pos.y , c->Pos.y ) ) swapVertexPointer(&b, &c);
 | |
| 	if ( F32_A_GREATER_B ( a->Pos.y , b->Pos.y ) ) swapVertexPointer(&a, &b);
 | |
| 
 | |
| 	const f32 ca = c->Pos.y - a->Pos.y;
 | |
| 	const f32 ba = b->Pos.y - a->Pos.y;
 | |
| 	const f32 cb = c->Pos.y - b->Pos.y;
 | |
| 	// calculate delta y of the edges
 | |
| 	scan.invDeltaY[0] = fill_step_y( ca );
 | |
| 	scan.invDeltaY[1] = fill_step_y( ba );
 | |
| 	scan.invDeltaY[2] = fill_step_y( cb );
 | |
| 
 | |
| 	if ( F32_LOWER_EQUAL_0 ( scan.invDeltaY[0] ) )
 | |
| 		return;
 | |
| 
 | |
| 	// find if the major edge is left or right aligned
 | |
| 	f32 temp[4];
 | |
| 
 | |
| 	temp[0] = a->Pos.x - c->Pos.x;
 | |
| 	temp[1] = -ca;
 | |
| 	temp[2] = b->Pos.x - a->Pos.x;
 | |
| 	temp[3] = ba;
 | |
| 
 | |
| 	scan.left = ( temp[0] * temp[3] - temp[1] * temp[2] ) > 0.f ? 0 : 1;
 | |
| 	scan.right = 1 - scan.left;
 | |
| 
 | |
| 	// calculate slopes for the major edge
 | |
| 	scan.slopeX[0] = (c->Pos.x - a->Pos.x) * scan.invDeltaY[0];
 | |
| 	scan.x[0] = a->Pos.x;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 	scan.slopeZ[0] = (c->Pos.z - a->Pos.z) * scan.invDeltaY[0];
 | |
| 	scan.z[0] = a->Pos.z;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 	scan.slopeW[0] = (c->Pos.w - a->Pos.w) * scan.invDeltaY[0];
 | |
| 	scan.w[0] = a->Pos.w;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 	scan.slopeC[0][0] = (c->Color[0] - a->Color[0]) * scan.invDeltaY[0];
 | |
| 	scan.c[0][0] = a->Color[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 	scan.slopeC[1][0] = (c->Color[1] - a->Color[1]) * scan.invDeltaY[0];
 | |
| 	scan.c[1][0] = a->Color[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 	scan.slopeT[0][0] = (c->Tex[0] - a->Tex[0]) * scan.invDeltaY[0];
 | |
| 	scan.t[0][0] = a->Tex[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 	scan.slopeT[1][0] = (c->Tex[1] - a->Tex[1]) * scan.invDeltaY[0];
 | |
| 	scan.t[1][0] = a->Tex[1];
 | |
| #endif
 | |
| 
 | |
| 	// top left fill convention y run
 | |
| 	s32 yStart;
 | |
| 	s32 yEnd;
 | |
| 
 | |
| #ifdef SUBTEXEL
 | |
| 	f32 subPixel;
 | |
| #endif
 | |
| 
 | |
| 	// rasterize upper sub-triangle
 | |
| 	if ( (f32) 0.0 != scan.invDeltaY[1]  )
 | |
| 	{
 | |
| 		// calculate slopes for top edge
 | |
| 		scan.slopeX[1] = (b->Pos.x - a->Pos.x) * scan.invDeltaY[1];
 | |
| 		scan.x[1] = a->Pos.x;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		scan.slopeZ[1] = (b->Pos.z - a->Pos.z) * scan.invDeltaY[1];
 | |
| 		scan.z[1] = a->Pos.z;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 		scan.slopeW[1] = (b->Pos.w - a->Pos.w) * scan.invDeltaY[1];
 | |
| 		scan.w[1] = a->Pos.w;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 		scan.slopeC[0][1] = (b->Color[0] - a->Color[0]) * scan.invDeltaY[1];
 | |
| 		scan.c[0][1] = a->Color[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 		scan.slopeC[1][1] = (b->Color[1] - a->Color[1]) * scan.invDeltaY[1];
 | |
| 		scan.c[1][1] = a->Color[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 		scan.slopeT[0][1] = (b->Tex[0] - a->Tex[0]) * scan.invDeltaY[1];
 | |
| 		scan.t[0][1] = a->Tex[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 		scan.slopeT[1][1] = (b->Tex[1] - a->Tex[1]) * scan.invDeltaY[1];
 | |
| 		scan.t[1][1] = a->Tex[1];
 | |
| #endif
 | |
| 
 | |
| 		// apply top-left fill convention, top part
 | |
| 		yStart = fill_convention_left( a->Pos.y );
 | |
| 		yEnd = fill_convention_right( b->Pos.y );
 | |
| 
 | |
| #ifdef SUBTEXEL
 | |
| 		subPixel = ( (f32) yStart ) - a->Pos.y;
 | |
| 
 | |
| 		// correct to pixel center
 | |
| 		scan.x[0] += scan.slopeX[0] * subPixel;
 | |
| 		scan.x[1] += scan.slopeX[1] * subPixel;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		scan.z[0] += scan.slopeZ[0] * subPixel;
 | |
| 		scan.z[1] += scan.slopeZ[1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 		scan.w[0] += scan.slopeW[0] * subPixel;
 | |
| 		scan.w[1] += scan.slopeW[1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 		scan.c[0][0] += scan.slopeC[0][0] * subPixel;
 | |
| 		scan.c[0][1] += scan.slopeC[0][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 		scan.c[1][0] += scan.slopeC[1][0] * subPixel;
 | |
| 		scan.c[1][1] += scan.slopeC[1][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 		scan.t[0][0] += scan.slopeT[0][0] * subPixel;
 | |
| 		scan.t[0][1] += scan.slopeT[0][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 		scan.t[1][0] += scan.slopeT[1][0] * subPixel;
 | |
| 		scan.t[1][1] += scan.slopeT[1][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 		// rasterize the edge scanlines
 | |
| 		for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
 | |
| 		{
 | |
| 			line.x[scan.left] = scan.x[0];
 | |
| 			line.x[scan.right] = scan.x[1];
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 			line.z[scan.left] = scan.z[0];
 | |
| 			line.z[scan.right] = scan.z[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 			line.w[scan.left] = scan.w[0];
 | |
| 			line.w[scan.right] = scan.w[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 			line.c[0][scan.left] = scan.c[0][0];
 | |
| 			line.c[0][scan.right] = scan.c[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 			line.c[1][scan.left] = scan.c[1][0];
 | |
| 			line.c[1][scan.right] = scan.c[1][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			line.t[0][scan.left] = scan.t[0][0];
 | |
| 			line.t[0][scan.right] = scan.t[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 			line.t[1][scan.left] = scan.t[1][0];
 | |
| 			line.t[1][scan.right] = scan.t[1][1];
 | |
| #endif
 | |
| 
 | |
| 			// render a scanline
 | |
| 			interlace_scanline
 | |
| 			scissor_test_y
 | |
| 			(this->*fragmentShader) ();
 | |
| 
 | |
| 			scan.x[0] += scan.slopeX[0];
 | |
| 			scan.x[1] += scan.slopeX[1];
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 			scan.z[0] += scan.slopeZ[0];
 | |
| 			scan.z[1] += scan.slopeZ[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 			scan.w[0] += scan.slopeW[0];
 | |
| 			scan.w[1] += scan.slopeW[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 			scan.c[0][0] += scan.slopeC[0][0];
 | |
| 			scan.c[0][1] += scan.slopeC[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 			scan.c[1][0] += scan.slopeC[1][0];
 | |
| 			scan.c[1][1] += scan.slopeC[1][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			scan.t[0][0] += scan.slopeT[0][0];
 | |
| 			scan.t[0][1] += scan.slopeT[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 			scan.t[1][0] += scan.slopeT[1][0];
 | |
| 			scan.t[1][1] += scan.slopeT[1][1];
 | |
| #endif
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// rasterize lower sub-triangle
 | |
| 	if ( (f32) 0.0 != scan.invDeltaY[2] )
 | |
| 	{
 | |
| 		// advance to middle point
 | |
| 		if( (f32) 0.0 != scan.invDeltaY[1] )
 | |
| 		{
 | |
| 			temp[0] = b->Pos.y - a->Pos.y;	// dy
 | |
| 
 | |
| 			scan.x[0] = a->Pos.x + scan.slopeX[0] * temp[0];
 | |
| #ifdef IPOL_Z
 | |
| 			scan.z[0] = a->Pos.z + scan.slopeZ[0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_W
 | |
| 			scan.w[0] = a->Pos.w + scan.slopeW[0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_C0
 | |
| 			scan.c[0][0] = a->Color[0] + scan.slopeC[0][0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_C1
 | |
| 			scan.c[1][0] = a->Color[1] + scan.slopeC[1][0] * temp[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			scan.t[0][0] = a->Tex[0] + scan.slopeT[0][0] * temp[0];
 | |
| #endif
 | |
| #ifdef IPOL_T1
 | |
| 			scan.t[1][0] = a->Tex[1] + scan.slopeT[1][0] * temp[0];
 | |
| #endif
 | |
| 
 | |
| 		}
 | |
| 
 | |
| 		// calculate slopes for bottom edge
 | |
| 		scan.slopeX[1] = (c->Pos.x - b->Pos.x) * scan.invDeltaY[2];
 | |
| 		scan.x[1] = b->Pos.x;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		scan.slopeZ[1] = (c->Pos.z - b->Pos.z) * scan.invDeltaY[2];
 | |
| 		scan.z[1] = b->Pos.z;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 		scan.slopeW[1] = (c->Pos.w - b->Pos.w) * scan.invDeltaY[2];
 | |
| 		scan.w[1] = b->Pos.w;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 		scan.slopeC[0][1] = (c->Color[0] - b->Color[0]) * scan.invDeltaY[2];
 | |
| 		scan.c[0][1] = b->Color[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 		scan.slopeC[1][1] = (c->Color[1] - b->Color[1]) * scan.invDeltaY[2];
 | |
| 		scan.c[1][1] = b->Color[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 		scan.slopeT[0][1] = (c->Tex[0] - b->Tex[0]) * scan.invDeltaY[2];
 | |
| 		scan.t[0][1] = b->Tex[0];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 		scan.slopeT[1][1] = (c->Tex[1] - b->Tex[1]) * scan.invDeltaY[2];
 | |
| 		scan.t[1][1] = b->Tex[1];
 | |
| #endif
 | |
| 
 | |
| 		// apply top-left fill convention, top part
 | |
| 		yStart = fill_convention_left( b->Pos.y );
 | |
| 		yEnd = fill_convention_right( c->Pos.y );
 | |
| 
 | |
| #ifdef SUBTEXEL
 | |
| 		subPixel = ( (f32) yStart ) - b->Pos.y;
 | |
| 
 | |
| 		// correct to pixel center
 | |
| 		scan.x[0] += scan.slopeX[0] * subPixel;
 | |
| 		scan.x[1] += scan.slopeX[1] * subPixel;
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 		scan.z[0] += scan.slopeZ[0] * subPixel;
 | |
| 		scan.z[1] += scan.slopeZ[1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 		scan.w[0] += scan.slopeW[0] * subPixel;
 | |
| 		scan.w[1] += scan.slopeW[1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 		scan.c[0][0] += scan.slopeC[0][0] * subPixel;
 | |
| 		scan.c[0][1] += scan.slopeC[0][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 		scan.c[1][0] += scan.slopeC[1][0] * subPixel;
 | |
| 		scan.c[1][1] += scan.slopeC[1][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 		scan.t[0][0] += scan.slopeT[0][0] * subPixel;
 | |
| 		scan.t[0][1] += scan.slopeT[0][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 		scan.t[1][0] += scan.slopeT[1][0] * subPixel;
 | |
| 		scan.t[1][1] += scan.slopeT[1][1] * subPixel;
 | |
| #endif
 | |
| 
 | |
| #endif
 | |
| 
 | |
| 		// rasterize the edge scanlines
 | |
| 		for( line.y = yStart; line.y <= yEnd; line.y += SOFTWARE_DRIVER_2_STEP_Y)
 | |
| 		{
 | |
| 			line.x[scan.left] = scan.x[0];
 | |
| 			line.x[scan.right] = scan.x[1];
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 			line.z[scan.left] = scan.z[0];
 | |
| 			line.z[scan.right] = scan.z[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 			line.w[scan.left] = scan.w[0];
 | |
| 			line.w[scan.right] = scan.w[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 			line.c[0][scan.left] = scan.c[0][0];
 | |
| 			line.c[0][scan.right] = scan.c[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 			line.c[1][scan.left] = scan.c[1][0];
 | |
| 			line.c[1][scan.right] = scan.c[1][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			line.t[0][scan.left] = scan.t[0][0];
 | |
| 			line.t[0][scan.right] = scan.t[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 			line.t[1][scan.left] = scan.t[1][0];
 | |
| 			line.t[1][scan.right] = scan.t[1][1];
 | |
| #endif
 | |
| 
 | |
| 			// render a scanline
 | |
| 			interlace_scanline
 | |
| 			scissor_test_y
 | |
| 			(this->*fragmentShader) ();
 | |
| 
 | |
| 			scan.x[0] += scan.slopeX[0];
 | |
| 			scan.x[1] += scan.slopeX[1];
 | |
| 
 | |
| #ifdef IPOL_Z
 | |
| 			scan.z[0] += scan.slopeZ[0];
 | |
| 			scan.z[1] += scan.slopeZ[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_W
 | |
| 			scan.w[0] += scan.slopeW[0];
 | |
| 			scan.w[1] += scan.slopeW[1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C0
 | |
| 			scan.c[0][0] += scan.slopeC[0][0];
 | |
| 			scan.c[0][1] += scan.slopeC[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_C1
 | |
| 			scan.c[1][0] += scan.slopeC[1][0];
 | |
| 			scan.c[1][1] += scan.slopeC[1][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T0
 | |
| 			scan.t[0][0] += scan.slopeT[0][0];
 | |
| 			scan.t[0][1] += scan.slopeT[0][1];
 | |
| #endif
 | |
| 
 | |
| #ifdef IPOL_T1
 | |
| 			scan.t[1][0] += scan.slopeT[1][0];
 | |
| 			scan.t[1][1] += scan.slopeT[1][1];
 | |
| #endif
 | |
| 
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 
 | |
| }
 | |
| 
 | |
| 
 | |
| } // end namespace video
 | |
| } // end namespace irr
 | |
| 
 | |
| #endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
 | |
| 
 | |
| namespace irr
 | |
| {
 | |
| namespace video
 | |
| {
 | |
| 
 | |
| 
 | |
| //! creates a flat triangle renderer
 | |
| IBurningShader* createTRTextureGouraudAlphaNoZ(CBurningVideoDriver* driver)
 | |
| {
 | |
| 	// ETR_TEXTURE_GOURAUD_ALPHA_NOZ
 | |
| 	#ifdef _IRR_COMPILE_WITH_BURNINGSVIDEO_
 | |
| 	return new CTRTextureGouraudAlphaNoZ(driver);
 | |
| 	#else
 | |
| 	return 0;
 | |
| 	#endif // _IRR_COMPILE_WITH_BURNINGSVIDEO_
 | |
| }
 | |
| 
 | |
| 
 | |
| 
 | |
| } // end namespace video
 | |
| } // end namespace irr
 | |
| 
 | |
| 
 |