Add -fPIC to linker flags (additional to compiler flags). This is sometimes necessary as chronologicaldot reported in the forum: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=2&t=52708 Also gcc manual says this about the -shared flag: "For predictable results, you must also specify the same set of options used for compilation (-fpic, -fPIC, or model suboptions) when you specify this linker option." Add TODO for this about sharedlib_osx as I can't test that. Add documentation when "make clean" is needed. So far we only have a single set of .o files written in the same folder. So this has to be called basically on all changes. Use CPPFLAGS instead of CFLAGS, CXXFLAGS in a few places for options which should be used for all files. Add CFLAGS and CXXFLAGS for dependency files (not 100% certain about those, just seems to make more sense to me) git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6207 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			212 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Makefile
		
	
	
	
	
	
| VERSION_MAJOR = 1
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| VERSION_MINOR = 9
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| VERSION_RELEASE = 0
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| # Irrlicht Engine 1.9.0
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| # Makefile for Linux
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| #
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| # To use, just run:
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| #
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| # make
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| #
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| # This will compile Irrlicht, create a static lib (libIrrlicht.a), and copy it
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| # into the subdirectory lib/Linux. That's all.
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| #
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| # If you switch any settings (like debug/release/static/shared) then first run:
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| #
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| # make clean
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| #
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| # If you want Irrlicht to be compiled as shared lib (libIrrlicht.so.versionnumber), then run:
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| #
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| # make sharedlib
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| # make install
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| #
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| # If you want to compile in release mode run:
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| #
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| # make NDEBUG=1
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| #
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| # For cross-compilation for Win32 under Linux, just use the win32 targets. You have to set
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| # at least CXX, CC, and AR to the proper binaries.
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| #
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| # For compiling on MinGW you can run it with:
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| #
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| # make win32
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| #
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| # Or as MinGW by default has CC set to cc - but has no compiler by that name - you might have to do:
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| # make CC=gcc win32
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| 
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| #List of object files, separated based on engine architecture
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| IRRMESHLOADER = CBSPMeshFileLoader.o CMD2MeshFileLoader.o CMD3MeshFileLoader.o CMS3DMeshFileLoader.o CB3DMeshFileLoader.o C3DSMeshFileLoader.o COgreMeshFileLoader.o COBJMeshFileLoader.o CColladaFileLoader.o CCSMLoader.o CDMFLoader.o CLMTSMeshFileLoader.o CMY3DMeshFileLoader.o COCTLoader.o CXMeshFileLoader.o CIrrMeshFileLoader.o CSTLMeshFileLoader.o CLWOMeshFileLoader.o CPLYMeshFileLoader.o CSMFMeshFileLoader.o CMeshTextureLoader.o
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| IRRMESHWRITER = CColladaMeshWriter.o CIrrMeshWriter.o CSTLMeshWriter.o COBJMeshWriter.o CPLYMeshWriter.o CB3DMeshWriter.o
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| IRRMESHOBJ = $(IRRMESHLOADER) $(IRRMESHWRITER) \
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| 	CSkinnedMesh.o CBoneSceneNode.o CMeshSceneNode.o \
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| 	CAnimatedMeshSceneNode.o CAnimatedMeshMD2.o CAnimatedMeshMD3.o \
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| 	CQ3LevelMesh.o CQuake3ShaderSceneNode.o CAnimatedMeshHalfLife.o
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| IRROBJ = CBillboardSceneNode.o CCameraSceneNode.o CDummyTransformationSceneNode.o CEmptySceneNode.o CGeometryCreator.o CLightSceneNode.o CMeshManipulator.o CMetaTriangleSelector.o COctreeSceneNode.o COctreeTriangleSelector.o CSceneCollisionManager.o CSceneManager.o CShadowVolumeSceneNode.o CSkyBoxSceneNode.o CSkyDomeSceneNode.o CTerrainSceneNode.o CTerrainTriangleSelector.o CVolumeLightSceneNode.o CCubeSceneNode.o CSphereSceneNode.o CTextSceneNode.o CTriangleBBSelector.o CTriangleSelector.o CWaterSurfaceSceneNode.o CMeshCache.o CDefaultSceneNodeAnimatorFactory.o CDefaultSceneNodeFactory.o CSceneLoaderIrr.o
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| IRRPARTICLEOBJ = CParticleAnimatedMeshSceneNodeEmitter.o CParticleBoxEmitter.o CParticleCylinderEmitter.o CParticleMeshEmitter.o CParticlePointEmitter.o CParticleRingEmitter.o CParticleSphereEmitter.o CParticleAttractionAffector.o CParticleFadeOutAffector.o CParticleGravityAffector.o CParticleRotationAffector.o CParticleSystemSceneNode.o CParticleScaleAffector.o
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| IRRANIMOBJ = CSceneNodeAnimatorCameraFPS.o CSceneNodeAnimatorCameraMaya.o CSceneNodeAnimatorCollisionResponse.o CSceneNodeAnimatorDelete.o CSceneNodeAnimatorFlyCircle.o CSceneNodeAnimatorFlyStraight.o CSceneNodeAnimatorFollowSpline.o CSceneNodeAnimatorRotation.o CSceneNodeAnimatorTexture.o
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| IRRDRVROBJ = CNullDriver.o COpenGLCacheHandler.o COpenGLDriver.o COpenGLNormalMapRenderer.o COpenGLParallaxMapRenderer.o COpenGLShaderMaterialRenderer.o COpenGLSLMaterialRenderer.o COpenGLExtensionHandler.o CD3D9Driver.o CD3D9HLSLMaterialRenderer.o CD3D9NormalMapRenderer.o CD3D9ParallaxMapRenderer.o CD3D9ShaderMaterialRenderer.o CD3D9Texture.o CGLXManager.o CWGLManager.o
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| IRRIMAGEOBJ = CColorConverter.o CImage.o CImageLoaderBMP.o CImageLoaderDDS.o CImageLoaderJPG.o CImageLoaderPCX.o CImageLoaderPNG.o CImageLoaderPSD.o CImageLoaderPVR.o CImageLoaderTGA.o CImageLoaderPPM.o CImageLoaderWAL.o CImageLoaderRGB.o \
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| 	CImageWriterBMP.o CImageWriterJPG.o CImageWriterPCX.o CImageWriterPNG.o CImageWriterPPM.o CImageWriterPSD.o CImageWriterTGA.o
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| IRRVIDEOOBJ = CVideoModeList.o CFPSCounter.o $(IRRDRVROBJ) $(IRRIMAGEOBJ)
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| IRRSWRENDEROBJ = CSoftwareDriver.o CSoftwareTexture.o CTRFlat.o CTRFlatWire.o CTRGouraud.o CTRGouraudWire.o CTRNormalMap.o \
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| 	CTRStencilShadow.o CTRTextureFlat.o CTRTextureFlatWire.o CTRTextureGouraud.o CTRTextureGouraudAdd.o CTRTextureGouraudNoZ.o \
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| 	CTRTextureGouraudWire.o CZBuffer.o CTRTextureGouraudVertexAlpha2.o CTRTextureGouraudNoZ2.o CTRTextureLightMap2_M2.o \
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| 	CTRTextureLightMap2_M4.o CTRTextureLightMap2_M1.o CSoftwareDriver2.o CSoftwareTexture2.o CTRTextureGouraud2.o CTRGouraud2.o \
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| 	CTRGouraudAlpha2.o CTRGouraudAlphaNoZ2.o CTRTextureDetailMap2.o CTRTextureGouraudAdd2.o CTRTextureGouraudAddNoZ2.o CTRTextureWire2.o \
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| 	CTRTextureLightMap2_Add.o CTRTextureLightMapGouraud2_M4.o IBurningShader.o CTRTextureBlend.o CTRTextureGouraudAlpha.o \
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| 	CTRTextureGouraudAlphaNoZ.o CDepthBuffer.o CBurningShader_Raster_Reference.o CTR_transparent_reflection_2_layer.o CTRGouraudNoZ2.o burning_shader_color.o
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| IRRIOOBJ = CFileList.o CFileSystem.o CLimitReadFile.o CMemoryFile.o CReadFile.o CWriteFile.o CXMLReader.o CXMLWriter.o CWADReader.o CZipReader.o CPakReader.o CNPKReader.o CTarReader.o CMountPointReader.o irrXML.o CAttributes.o lzma/LzmaDec.o
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| IRROTHEROBJ = CIrrDeviceSDL.o CIrrDeviceLinux.o CIrrDeviceConsole.o CIrrDeviceStub.o CIrrDeviceWin32.o CIrrDeviceFB.o CLogger.o COSOperator.o Irrlicht.o os.o leakHunter.o 	CProfiler.o utf8.o
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| IRRGUIOBJ = CGUIButton.o CGUICheckBox.o CGUIComboBox.o CGUIContextMenu.o CGUIEditBox.o CGUIEnvironment.o CGUIFileOpenDialog.o CGUIFont.o CGUIImage.o CGUIInOutFader.o CGUIListBox.o CGUIMenu.o CGUIMeshViewer.o CGUIMessageBox.o CGUIModalScreen.o CGUIScrollBar.o CGUISpinBox.o CGUISkin.o CGUIStaticText.o CGUITabControl.o CGUITable.o CGUIToolBar.o CGUIWindow.o CGUIColorSelectDialog.o CDefaultGUIElementFactory.o CGUISpriteBank.o CGUIImageList.o CGUITreeView.o CGUIProfiler.o
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| ZLIBOBJ = zlib/adler32.o zlib/compress.o zlib/crc32.o zlib/deflate.o zlib/inffast.o zlib/inflate.o zlib/inftrees.o zlib/trees.o zlib/uncompr.o zlib/zutil.o
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| JPEGLIBOBJ = jpeglib/jcapimin.o jpeglib/jcapistd.o jpeglib/jccoefct.o jpeglib/jccolor.o jpeglib/jcdctmgr.o jpeglib/jchuff.o jpeglib/jcinit.o jpeglib/jcmainct.o jpeglib/jcmarker.o jpeglib/jcmaster.o jpeglib/jcomapi.o jpeglib/jcparam.o jpeglib/jcprepct.o jpeglib/jcsample.o jpeglib/jctrans.o jpeglib/jdapimin.o jpeglib/jdapistd.o jpeglib/jdatadst.o jpeglib/jdatasrc.o jpeglib/jdcoefct.o jpeglib/jdcolor.o jpeglib/jddctmgr.o jpeglib/jdhuff.o jpeglib/jdinput.o jpeglib/jdmainct.o jpeglib/jdmarker.o jpeglib/jdmaster.o jpeglib/jdmerge.o jpeglib/jdpostct.o jpeglib/jdsample.o jpeglib/jdtrans.o jpeglib/jerror.o jpeglib/jfdctflt.o jpeglib/jfdctfst.o jpeglib/jfdctint.o jpeglib/jidctflt.o jpeglib/jidctfst.o jpeglib/jidctint.o jpeglib/jmemmgr.o jpeglib/jmemnobs.o jpeglib/jquant1.o jpeglib/jquant2.o jpeglib/jutils.o jpeglib/jcarith.o jpeglib/jdarith.o jpeglib/jaricom.o
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| LIBPNGOBJ = libpng/png.o libpng/pngerror.o libpng/pngget.o libpng/pngmem.o libpng/pngpread.o libpng/pngread.o libpng/pngrio.o libpng/pngrtran.o libpng/pngrutil.o libpng/pngset.o libpng/pngtrans.o libpng/pngwio.o libpng/pngwrite.o libpng/pngwtran.o libpng/pngwutil.o
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| LIBAESGM = aesGladman/aescrypt.o aesGladman/aeskey.o aesGladman/aestab.o aesGladman/fileenc.o aesGladman/hmac.o aesGladman/prng.o aesGladman/pwd2key.o aesGladman/sha1.o aesGladman/sha2.o
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| BZIP2OBJ = bzip2/blocksort.o bzip2/huffman.o bzip2/crctable.o bzip2/randtable.o bzip2/bzcompress.o bzip2/decompress.o bzip2/bzlib.o
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| 
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| # Next variable is for additional scene nodes etc. of customized Irrlicht versions
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| EXTRAOBJ =
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| LINKOBJ = $(IRRMESHOBJ) $(IRROBJ) $(IRRPARTICLEOBJ) $(IRRANIMOBJ) \
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| 	$(IRRVIDEOOBJ) $(IRRSWRENDEROBJ) $(IRRIOOBJ) $(IRROTHEROBJ) \
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| 	$(IRRGUIOBJ) $(ZLIBOBJ) $(JPEGLIBOBJ) $(LIBPNGOBJ) $(LIBAESGM) \
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| 	$(BZIP2OBJ) $(EXTRAOBJ)
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| 
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| ###############
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| #Compiler flags
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| CXXINCS = -I../../include -Izlib -Ijpeglib -Ilibpng
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| CPPFLAGS += $(CXXINCS) -DIRRLICHT_EXPORTS=1
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| CXXFLAGS += -Wall -pipe -fno-exceptions -fno-rtti
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| #CXXFLAGS += -std=gnu++11 -U__STRICT_ANSI__
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| ifndef NDEBUG
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| CPPFLAGS += -g -D_DEBUG
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| else
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| CPPFLAGS += -O3
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| endif
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| ifdef PROFILE
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| CPPFLAGS += -pg
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| endif
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| CFLAGS := -DPNG_THREAD_UNSAFE_OK -DPNG_NO_MMX_CODE -DPNG_NO_MNG_FEATURES -DPNG_ARM_NEON_OPT=0
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| 
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| sharedlib sharedlib_osx: CPPFLAGS += -fPIC
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| # TODO: also necessary on sharedlib_osx?
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| sharedlib: LDFLAGS += -fPIC
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| 
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| #multilib handling
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| ifeq ($(HOSTTYPE), x86_64)
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| LIBSELECT=64
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| endif
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| 
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| #Linux specific options
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| staticlib sharedlib install: SYSTEM = Linux
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| STATIC_LIB = libIrrlicht.a
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| LIB_PATH = ../../lib/$(SYSTEM)
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| INSTALL_DIR = /usr/local/lib
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| sharedlib install: SHARED_LIB = libIrrlicht.so
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| sharedlib: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
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| staticlib sharedlib: CXXINCS += -I/usr/X11R6/include
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| 
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| #OSX specific options
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| staticlib_osx sharedlib_osx install_osx: SYSTEM = MacOSX
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| staticlib_osx sharedlib_osx: IRROTHEROBJ += MacOSX/CIrrDeviceMacOSX.o MacOSX/OSXClipboard.o MacOSX/AppDelegate.o
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| staticlib_osx sharedlib_osx: CXXINCS += -IMacOSX -I/usr/X11R6/include
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| sharedlib_osx install_osx: SHARED_LIB = libIrrlicht.dylib
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| staticlib_osx sharedlib_osx: LDFLAGS += --no-export-all-symbols --add-stdcall-alias
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| sharedlib_osx: LDFLAGS += -L/usr/X11R6/lib$(LIBSELECT) -lGL -lXxf86vm
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| # for non-X11 app
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| #sharedlib_osx: LDFLAGS += -framework cocoa -framework carbon -framework opengl -framework IOKit
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| 
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| #Windows specific options
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| IRRLICHT_DLL := ../../bin/Win32-gcc/Irrlicht.dll
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| sharedlib_win32 staticlib_win32: SYSTEM = Win32-gcc
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| sharedlib_win32: LDFLAGS += -lgdi32 -lopengl32 -ld3dx9d -lwinmm -Wl,--add-stdcall-alias
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| #sharedlib_win32: LDFLAGS += -lSDL
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| #choose either -DIRR_COMPILE_WITH_DX9_DEV_PACK or -DNO_IRR_COMPILE_WITH_DIRECT3D_9_ depending if you need dx9
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| #sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK
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| sharedlib_win32 staticlib_win32: CPPFLAGS += -DNO_IRR_COMPILE_WITH_DIRECTINPUT_JOYSTICK_ -DNO_IRR_COMPILE_WITH_DIRECT3D_9_
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| sharedlib_win32 staticlib_win32: CPPFLAGS += -DIRR_COMPILE_WITH_DX9_DEV_PACK -D__GNUWIN32__ -D_WIN32 -DWIN32 -D_WINDOWS -D_MBCS -D_USRDLL
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| staticlib_win32: CPPFLAGS += -D_IRR_STATIC_LIB_
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| 
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| VERSION = $(VERSION_MAJOR).$(VERSION_MINOR).$(VERSION_RELEASE)
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| SHARED_FULLNAME = $(SHARED_LIB).$(VERSION)
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| SONAME = $(SHARED_LIB).$(VERSION_MAJOR).$(VERSION_MINOR)
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| 
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| ####################
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| # All target, builds Irrlicht as static lib (libIrrlicht.a) and copies it into lib/Linux
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| all linux: staticlib
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| 
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| # Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into lib/Linux
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| sharedlib: $(LINKOBJ)
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| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -Wl,-soname,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
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| 	mkdir -p $(LIB_PATH)
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| 	cp $(SHARED_FULLNAME) $(LIB_PATH)
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| 
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| # Builds Irrlicht as static lib (libIrrlicht.a)
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| $(STATIC_LIB): $(LINKOBJ)
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| 	$(AR) rs $@ $^
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| 
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| # Copies static lib into lib/Linux
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| staticlib staticlib_osx: $(STATIC_LIB)
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| 	mkdir -p $(LIB_PATH)
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| 	cp $^ $(LIB_PATH)
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| 
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| # Builds Irrlicht as dll (Irrlicht.dll) into ../../bin/Win32-gcc
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| all_win32 win32: sharedlib_win32
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| sharedlib_win32: $(IRRLICHT_DLL)
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| ../../bin/Win32-gcc/Irrlicht.dll: $(LINKOBJ)
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| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -shared -o $@ $^ $(LDFLAGS) -Wl,--out-implib,../../lib/Win32-gcc/$(STATIC_LIB)
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| # Copies static lib into /lib/Win32-gcc
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| staticlib_win32: $(STATIC_LIB)
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| 	cp $^ $(LIB_PATH)
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| 
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| # Builds Irrlicht as shared lib (libIrrlicht.so.versionNumber) and copies it into /lib/MacOSX
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| sharedlib_osx: $(LINKOBJ)
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| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -dynamiclib -Wl,-install_name,$(SONAME) -o $(SHARED_FULLNAME) $^ $(LDFLAGS)
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| 	cp $(SHARED_FULLNAME) $(LIB_PATH)
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| 
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| # Installs Irrlicht if it was created as shared lib
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| install install_osx:
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| 	$(RM) -r $(INSTALL_DIR)/../include/irrlicht
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| 	mkdir -p $(INSTALL_DIR)/../include/irrlicht
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| 	cp ../../include/*.h $(INSTALL_DIR)/../include/irrlicht/
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| 	cp $(LIB_PATH)/$(SHARED_FULLNAME) $(INSTALL_DIR)
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| 	cd $(INSTALL_DIR) && ln -s -f $(SHARED_FULLNAME) $(SONAME)
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| 	cd $(INSTALL_DIR) && ln -s -f $(SONAME) $(SHARED_LIB)
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| #	ldconfig -n $(INSTALL_DIR)
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| 
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| TAGS:
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| 	ctags *.cpp ../../include/*.h *.h
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| 
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| # Create dependency files for automatic recompilation
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| %.d:%.cpp
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| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -MM -MF $@ $<
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| 
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| # Create dependency files for automatic recompilation
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| %.d:%.c
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| 	$(CC) $(CPPFLAGS) $(CFLAGS) -MM -MF $@ $<
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| 
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| # Create object files from objective-c code
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| %.o:%.mm
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| 	$(CXX) $(CPPFLAGS) $(CXXFLAGS) -c -o $@ $<
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| 
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| ifneq ($(MAKECMDGOALS),clean)
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| -include $(LINKOBJ:.o=.d)
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| endif
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| 
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| help:
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| 	@echo "Available targets for Irrlicht"
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| 	@echo " sharedlib: Build shared library Irrlicht.so for Linux"
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| 	@echo " staticlib: Build static library Irrlicht.a for Linux"
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| 	@echo " install: Copy shared library to /usr/local/lib"
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| 	@echo ""
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| 	@echo " sharedlib_win32: Build shared library Irrlicht.dll for Windows"
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| 	@echo " staticlib_win32: Build static library Irrlicht.a for Windows"
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| 	@echo ""
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| 	@echo " clean: Clean up directory"
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| 
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| # Cleans all temporary files and compilation results.
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| clean:
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| 	$(RM) $(LINKOBJ) $(SHARED_FULLNAME) $(STATIC_LIB) $(LINKOBJ:.o=.d)
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| 
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| .PHONY: all sharedlib staticlib sharedlib_win32 staticlib_win32 help install clean
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| 
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