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irrlicht-archive
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This repository has been archived on
2025-10-04
. You can view files and clone it, but cannot push or open issues or pull requests.
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c6b06533f3ba6ecfcfcd57c936d2429a1809aec7
irrlicht-archive
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media
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Shaders
History
Gregor Parzefall
98589d2fd2
Remove unused fixed function materials
2023-06-15 10:01:34 +02:00
..
COGLES2OneTextureBlend.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2Renderer2D_noTex.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2Renderer2D.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2Renderer2D.vsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2Solid.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2Solid.vsh
Remove more dead code (
#108
)
2022-06-01 15:03:52 +02:00
COGLES2TransparentAlphaChannel.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2TransparentAlphaChannelRef.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
COGLES2TransparentVertexAlpha.fsh
Merging r5975 through r6036 from trunk to ogl-es branch.
2020-01-03 19:05:16 +00:00
OneTextureBlend.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00
Renderer2D_noTex.fsh
Add shaders for COpenGL3DriverBase
2023-03-25 11:10:05 +03:00
Renderer2D.fsh
Add shaders for COpenGL3DriverBase
2023-03-25 11:10:05 +03:00
Renderer2D.vsh
Add shaders for COpenGL3DriverBase
2023-03-25 11:10:05 +03:00
Solid.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00
Solid.vsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00
TransparentAlphaChannel.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00
TransparentAlphaChannelRef.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00
TransparentVertexAlpha.fsh
OpenGL3: Drop always-zero vSpecularColor from the shaders
2023-04-07 17:42:54 +02:00