34 lines
		
	
	
		
			783 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			34 lines
		
	
	
		
			783 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2014 Patryk Nadrowski
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in Irrlicht.h
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| 
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| #pragma once
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| 
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| #include "MaterialRenderer.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| class COpenGL3Renderer2D : public COpenGL3MaterialRenderer
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| {
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| public:
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| 	COpenGL3Renderer2D(const c8* vertexShaderProgram, const c8* pixelShaderProgram, COpenGL3DriverBase* driver, bool withTexture);
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| 	~COpenGL3Renderer2D();
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services);
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| 
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| 	virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype);
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| 
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| protected:
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| 	bool WithTexture;
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| 	s32 ThicknessID;
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| 	s32 TextureUsageID;
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| };
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| 
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| 
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| }
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| }
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