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irrlicht-archive/media/opengl.frag
2020-05-16 23:31:28 +02:00

10 lines
162 B
GLSL

uniform sampler2D myTexture;
void main (void)
{
vec4 col = texture2D(myTexture, vec2(gl_TexCoord[0]));
col *= gl_Color;
gl_FragColor = col * 4.0;
}