The support for UINT shader constants added in this is just returning warnings in GLES drivers as this would need ES 3.0 git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6115 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			137 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			137 lines
		
	
	
		
			4.6 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__
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| #define __C_OPENGL_SHADER_LANGUAGE_MATERIAL_RENDERER_H_INCLUDED__
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| 
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| #include "IrrCompileConfig.h"
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| 
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| #ifdef _IRR_COMPILE_WITH_OPENGL_
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| 
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| #include "EMaterialTypes.h"
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| #include "IMaterialRenderer.h"
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| #include "IMaterialRendererServices.h"
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| #include "IGPUProgrammingServices.h"
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| #include "irrArray.h"
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| #include "irrString.h"
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| 
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| #include "COpenGLCommon.h"
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| 
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| namespace irr
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| {
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| namespace video
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| {
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| 
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| class COpenGLDriver;
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| class IShaderConstantSetCallBack;
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| 
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| //! Class for using GLSL shaders with OpenGL
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| //! Please note: This renderer implements its own IMaterialRendererServices
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| class COpenGLSLMaterialRenderer : public IMaterialRenderer, public IMaterialRendererServices
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| {
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| public:
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| 
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| 	//! Constructor
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| 	COpenGLSLMaterialRenderer(
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| 		COpenGLDriver* driver,
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| 		s32& outMaterialTypeNr,
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| 		const c8* vertexShaderProgram = 0,
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| 		const c8* vertexShaderEntryPointName = 0,
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| 		E_VERTEX_SHADER_TYPE vsCompileTarget = video::EVST_VS_1_1,
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| 		const c8* pixelShaderProgram = 0,
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| 		const c8* pixelShaderEntryPointName = 0,
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| 		E_PIXEL_SHADER_TYPE psCompileTarget = video::EPST_PS_1_1,
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| 		const c8* geometryShaderProgram = 0,
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| 		const c8* geometryShaderEntryPointName = "main",
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| 		E_GEOMETRY_SHADER_TYPE gsCompileTarget = EGST_GS_4_0,
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| 		scene::E_PRIMITIVE_TYPE inType = scene::EPT_TRIANGLES,
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| 		scene::E_PRIMITIVE_TYPE outType = scene::EPT_TRIANGLE_STRIP,
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| 		u32 verticesOut = 0,
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| 		IShaderConstantSetCallBack* callback = 0,
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| 		E_MATERIAL_TYPE baseMaterial = EMT_SOLID,
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| 		s32 userData = 0);
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| 
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| 	//! Destructor
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| 	virtual ~COpenGLSLMaterialRenderer();
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| 
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| 	virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
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| 		bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_;
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| 
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| 	virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
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| 
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| 	virtual void OnUnsetMaterial() _IRR_OVERRIDE_;
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| 
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| 	//! Returns if the material is transparent.
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| 	virtual bool isTransparent() const _IRR_OVERRIDE_;
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| 
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| 	//! Access the callback provided by the users when creating shader materials
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| 	virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_
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| 	{ 
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| 		return CallBack;
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| 	}
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| 
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| 	// implementations for the render services
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| 	virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial, bool resetAllRenderstates) _IRR_OVERRIDE_;
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| 	virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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| 	virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
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| 	virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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| 	virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
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| 	virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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| 	virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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| 	virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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| 	virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
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| 	virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
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| 	virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
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| 	virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
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| 
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| protected:
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| 
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| 	//! constructor only for use by derived classes who want to
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| 	//! create a fall back material for example.
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| 	COpenGLSLMaterialRenderer(COpenGLDriver* driver,
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| 					IShaderConstantSetCallBack* callback,
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| 					E_MATERIAL_TYPE baseMaterial,
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| 					s32 userData=0);
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| 
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| 	void init(s32& outMaterialTypeNr,
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| 		const c8* vertexShaderProgram,
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| 		const c8* pixelShaderProgram,
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| 		const c8* geometryShaderProgram,
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| 		scene::E_PRIMITIVE_TYPE inType=scene::EPT_TRIANGLES,
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| 		scene::E_PRIMITIVE_TYPE outType=scene::EPT_TRIANGLE_STRIP,
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| 		u32 verticesOut=0);
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| 
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| 	bool createProgram();
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| 	bool createShader(GLenum shaderType, const char* shader);
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| 	bool linkProgram();
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| 
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| 	COpenGLDriver* Driver;
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| 	IShaderConstantSetCallBack* CallBack;
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| 
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| 	bool Alpha;
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| 	bool Blending;
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| 	bool FixedBlending;
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| 	bool AlphaTest;
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| 
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| 	struct SUniformInfo
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| 	{
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| 		core::stringc name;
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| 		GLenum type;
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| 		GLint location;
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| 	};
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| 
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| 	GLhandleARB Program;
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| 	GLuint Program2;
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| 	core::array<SUniformInfo> UniformInfo;
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| 	s32 UserData;
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| };
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| 
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| 
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| } // end namespace video
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| } // end namespace irr
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| 
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| #endif // compile with OpenGL
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| #endif // if included
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| 
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