GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			69 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			69 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| #ifndef __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
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| #define __C_PARTICLE_GRAVITY_AFFECTOR_H_INCLUDED__
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| 
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| #include "IrrCompileConfig.h"
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| #ifdef _IRR_COMPILE_WITH_PARTICLES_
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| 
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| #include "IParticleGravityAffector.h"
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| #include "SColor.h"
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| 
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| namespace irr
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| {
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| namespace scene
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| {
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| 
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| //! Particle Affector for affecting direction of particle
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| class CParticleGravityAffector : public IParticleGravityAffector
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| {
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| public:
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| 
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| 	CParticleGravityAffector(
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| 		const core::vector3df& gravity = core::vector3df(0.0f,-0.03f,0.0f),
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| 		u32 timeForceLost = 1000);
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| 
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| 	//! Affects a particle.
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| 	virtual void affect(u32 now, SParticle* particlearray, u32 count) _IRR_OVERRIDE_;
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| 
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| 	//! Set the time in milliseconds when the gravity force is totally
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| 	//! lost and the particle does not move any more.
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| 	virtual void setTimeForceLost( f32 timeForceLost ) _IRR_OVERRIDE_ { TimeForceLost = timeForceLost; }
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| 
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| 	//! Set the direction and force of gravity.
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| 	virtual void setGravity( const core::vector3df& gravity ) _IRR_OVERRIDE_ { Gravity = gravity; }
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| 
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| 	//! Set the time in milliseconds when the gravity force is totally
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| 	//! lost and the particle does not move any more.
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| 	virtual f32 getTimeForceLost() const _IRR_OVERRIDE_ { return TimeForceLost; }
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| 
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| 	//! Set the direction and force of gravity.
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| 	virtual const core::vector3df& getGravity() const _IRR_OVERRIDE_ { return Gravity; }
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| 
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| 	//! Writes attributes of the object.
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| 	//! Implement this to expose the attributes of your scene node animator for
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| 	//! scripting languages, editors, debuggers or xml serialization purposes.
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| 	virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
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| 
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| 	//! Reads attributes of the object.
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| 	//! Implement this to set the attributes of your scene node animator for
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| 	//! scripting languages, editors, debuggers or xml deserialization purposes.
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| 	//! \param startIndex: start index where to start reading attributes.
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| 	//! \return: returns last index of an attribute read by this affector
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| 	virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
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| 
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| private:
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| 	f32 TimeForceLost;
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| 	core::vector3df Gravity;
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| };
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif // _IRR_COMPILE_WITH_PARTICLES_
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| 
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| #endif
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| 
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