GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			337 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			337 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2002-2012 Nikolaus Gebhardt
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| // This file is part of the "Irrlicht Engine".
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| // For conditions of distribution and use, see copyright notice in irrlicht.h
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| 
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| // The code for the TerrainSceneNode is based on the GeoMipMapSceneNode
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| // developed by Spintz. He made it available for Irrlicht and allowed it to be
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| // distributed under this licence. I only modified some parts. A lot of thanks go to him.
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| 
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| #ifndef __C_TERRAIN_SCENE_NODE_H__
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| #define __C_TERRAIN_SCENE_NODE_H__
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| 
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| #include "ITerrainSceneNode.h"
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| #include "IDynamicMeshBuffer.h"
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| #include "path.h"
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| 
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| namespace irr
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| {
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| namespace io
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| {
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| 	class IFileSystem;
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| 	class IReadFile;
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| }
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| namespace scene
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| {
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| 	struct SMesh;
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| 	class ITextSceneNode;
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| 
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| 	//! A scene node for displaying terrain using the geo mip map algorithm.
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| 	class CTerrainSceneNode : public ITerrainSceneNode
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| 	{
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| 	public:
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| 
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| 		//! constructor
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| 		//! \param parent: The node which this node is a child of.  Making this node a child of another node, or
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| 		//! making it a parent of another node is yet untested and most likely does not work properly.
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| 		//! \param mgr: Pointer to the scene manager.
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| 		//! \param id: The id of the node
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| 		//! \param maxLOD: The maximum LOD ( Level of Detail ) for the node.
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| 		//! \param patchSize: An E_GEOMIPMAP_PATCH_SIZE enumeration defining the size of each patch of the terrain.
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| 		//! \param position: The absolute position of this node.
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| 		//! \param rotation: The absolute rotation of this node. ( NOT YET IMPLEMENTED )
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| 		//! \param scale: The scale factor for the terrain.  If you're using a heightmap of size 128x128 and would like
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| 		//! your terrain to be 12800x12800 in game units, then use a scale factor of ( core::vector ( 100.0f, 100.0f, 100.0f ).
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| 		//! If you use a Y scaling factor of 0.0f, then your terrain will be flat.
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| 		CTerrainSceneNode(ISceneNode* parent, ISceneManager* mgr, io::IFileSystem* fs, s32 id,
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| 			s32 maxLOD = 4, E_TERRAIN_PATCH_SIZE patchSize = ETPS_17,
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| 			const core::vector3df& position = core::vector3df(0.0f, 0.0f, 0.0f),
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| 			const core::vector3df& rotation = core::vector3df(0.0f, 0.0f, 0.0f),
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| 			const core::vector3df& scale = core::vector3df(1.0f, 1.0f, 1.0f));
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| 
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| 		virtual ~CTerrainSceneNode();
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| 
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| 		//! Initializes the terrain data.  Loads the vertices from the heightMapFile.
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| 		virtual bool loadHeightMap(io::IReadFile* file,
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| 			video::SColor vertexColor = video::SColor ( 255, 255, 255, 255 ), s32 smoothFactor = 0 ) _IRR_OVERRIDE_;
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| 
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| 		//! Initializes the terrain data.  Loads the vertices from the heightMapFile.
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| 		virtual bool loadHeightMapRAW(io::IReadFile* file, s32 bitsPerPixel = 16,
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| 			bool signedData=true, bool floatVals=false, s32 width=0,
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| 			video::SColor vertexColor = video::SColor ( 255, 255, 255, 255 ), s32 smoothFactor = 0 ) _IRR_OVERRIDE_;
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| 
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| 		//! Returns the material based on the zero based index i. This scene node only uses
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| 		//! 1 material.
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| 		//! \param i: Zero based index i. UNUSED, left in for virtual purposes.
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| 		//! \return Returns the single material this scene node uses.
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| 		virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
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| 
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| 		//! Returns amount of materials used by this scene node ( always 1 )
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| 		//! \return Returns current count of materials used by this scene node ( always 1 )
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| 		virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
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| 
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| 		//! Gets the last scaling factor applied to the scene node.  This value only represents the
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| 		//! last scaling factor presented to the node.  For instance, if you make create the node
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| 		//! with a scale factor of ( 1.0f, 1.0f, 1.0f ) then call setScale ( 50.0f, 5.0f, 50.0f ),
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| 		//! then make another call to setScale with the values ( 2.0f, 2.0f, 2.0f ), this will return
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| 		//! core::vector3df ( 2.0f, 2.0f, 2.0f ), although the total scaling of the scene node is
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| 		//! core::vector3df ( 100.0f, 10.0f, 100.0f ).
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| 		//! \return Returns the last scaling factor passed to the scene node.
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| 		virtual const core::vector3df& getScale() const _IRR_OVERRIDE_
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| 		{
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| 			return TerrainData.Scale;
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| 		}
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| 
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| 		//! Scales the scene nodes vertices by the vector specified.
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| 		//! \param scale: Scaling factor to apply to the node.
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| 		virtual void setScale(const core::vector3df& scale) _IRR_OVERRIDE_;
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| 
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| 		//! Gets the last rotation factor applied to the scene node.
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| 		//! \return Returns the last rotation factor applied to the scene node.
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| 		virtual const core::vector3df& getRotation() const _IRR_OVERRIDE_
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| 		{
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| 			return TerrainData.Rotation;
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| 		}
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| 
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| 		//! Rotates the node. This only modifies the relative rotation of the node.
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| 		//! \param rotation: New rotation of the node in degrees.
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| 		virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_;
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| 
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| 		//! Sets the pivot point for rotation of this node.
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| 		//! NOTE: The default for the RotationPivot will be the center of the individual tile.
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| 		virtual void setRotationPivot( const core::vector3df& pivot );
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| 
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| 		//! Gets the last positioning vector applied to the scene node.
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| 		//! \return Returns the last position vector applied to the scene node.
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| 		virtual const core::vector3df& getPosition() const _IRR_OVERRIDE_
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| 		{
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| 			return TerrainData.Position;
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| 		}
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| 
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| 		//! Moves the scene nodes vertices by the vector specified.
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| 		//! \param newpos: Vector specifying how much to move each vertex of the scene node.
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| 		virtual void setPosition(const core::vector3df& newpos) _IRR_OVERRIDE_;
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| 
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| 		//! Updates the scene nodes indices if the camera has moved or rotated by a certain
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| 		//! threshold, which can be changed using the SetCameraMovementDeltaThreshold and
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| 		//! SetCameraRotationDeltaThreshold functions.  This also determines if a given patch
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| 		//! for the scene node is within the view frustum and if it's not the indices are not
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| 		//! generated for that patch.
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| 		virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
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| 
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| 		//! Render the scene node
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| 		virtual void render() _IRR_OVERRIDE_;
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| 
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| 		//! Return the bounding box of the entire terrain.
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| 		virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
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| 
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| 		//! Return the bounding box of a patch
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| 		virtual const core::aabbox3d<f32>& getBoundingBox(s32 patchX, s32 patchZ) const _IRR_OVERRIDE_;
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| 
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| 		//! Return the number of indices currently used to draw the scene node.
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| 		virtual u32 getIndexCount() const _IRR_OVERRIDE_ { return IndicesToRender; }
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| 
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| 		//! Returns the mesh
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| 		virtual IMesh* getMesh() _IRR_OVERRIDE_;
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| 
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| 		//! Returns a pointer to the buffer used by the terrain (most users will not need this)
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| 		virtual IMeshBuffer* getRenderBuffer() _IRR_OVERRIDE_ { return RenderBuffer; }
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| 
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| 		//! Gets the meshbuffer data based on a specified Level of Detail.
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| 		//! \param mb: A reference to an IDynamicMeshBuffer object
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| 		//! \param LOD: The Level Of Detail you want the indices from.
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| 		virtual void getMeshBufferForLOD(IDynamicMeshBuffer& mb, s32 LOD=0) const _IRR_OVERRIDE_;
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| 
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| 		//! Gets the indices for a specified patch at a specified Level of Detail.
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| 		//! \param indices: A reference to an array of u32 indices.
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| 		//! \param patchX: Patch x coordinate.
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| 		//! \param patchZ: Patch z coordinate.
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| 		//! \param LOD: The level of detail to get for that patch.  If -1, then get
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| 		//! the CurrentLOD.  If the CurrentLOD is set to -1, meaning it's not shown,
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| 		//! then it will retrieve the triangles at the highest LOD (0).
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| 		//! \return: Number of indices put into the buffer.
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| 		virtual s32 getIndicesForPatch(core::array<u32>& indices,
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| 			s32 patchX, s32 patchZ, s32 LOD=0) _IRR_OVERRIDE_;
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| 
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| 		//! Populates an array with the CurrentLOD of each patch.
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| 		//! \param LODs: A reference to a core::array<s32> to hold the values
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| 		//! \return Returns the number of elements in the array
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| 		virtual s32 getCurrentLODOfPatches(core::array<s32>& LODs) const _IRR_OVERRIDE_;
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| 
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| 		//! Manually sets the LOD of a patch
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| 		//! \param patchX: Patch x coordinate.
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| 		//! \param patchZ: Patch z coordinate.
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| 		//! \param LOD: The level of detail to set the patch to.
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| 		virtual void setLODOfPatch(s32 patchX, s32 patchZ, s32 LOD=0) _IRR_OVERRIDE_;
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| 
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| 		//! Returns center of terrain.
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| 		virtual const core::vector3df& getTerrainCenter() const _IRR_OVERRIDE_
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| 		{
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| 			return TerrainData.Center;
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| 		}
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| 
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| 		//! Returns center of terrain.
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| 		virtual f32 getHeight( f32 x, f32 y ) const _IRR_OVERRIDE_;
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| 
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| 		//! Sets the movement camera threshold which is used to determine when to recalculate
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| 		//! indices for the scene node.  The default value is 10.0f.
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| 		virtual void setCameraMovementDelta(f32 delta) _IRR_OVERRIDE_
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| 		{
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| 			CameraMovementDelta = delta;
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| 		}
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| 
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| 		//! Sets the rotation camera threshold which is used to determine when to recalculate
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| 		//! indices for the scene node.  The default value is 1.0f.
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| 		virtual void setCameraRotationDelta(f32 delta) _IRR_OVERRIDE_
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| 		{
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| 			CameraRotationDelta = delta;
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| 		}
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| 
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| 		//! Sets whether or not the node should dynamically update it its associated selector when
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| 		//! the geomipmap data changes.
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| 		//! param bVal: Boolean value representing whether or not to update selector dynamically.
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| 		//! NOTE: Temporarily disabled while working out issues with DynamicSelectorUpdate
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| 		virtual void setDynamicSelectorUpdate(bool bVal ) _IRR_OVERRIDE_ { DynamicSelectorUpdate = false; }
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| 
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| 		//! Override the default generation of distance thresholds for determining the LOD a patch
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| 		//! is rendered at. If any LOD is overridden, then the scene node will no longer apply
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| 		//! scaling factors to these values. If you override these distances and then apply
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| 		//! a scale to the scene node, it is your responsibility to update the new distances to
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| 		//! work best with your new terrain size.
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| 		virtual bool overrideLODDistance( s32 LOD, f64 newDistance ) _IRR_OVERRIDE_;
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| 
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| 		//! Scales the two textures
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| 		virtual void scaleTexture(f32 scale = 1.0f, f32 scale2 = 0.0f) _IRR_OVERRIDE_;
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| 
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| 		//! Force node to use a fixed LOD level at the borders of the terrain.
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| 		virtual void setFixedBorderLOD(irr::s32 borderLOD)  _IRR_OVERRIDE_
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| 		{
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| 			FixedBorderLOD = borderLOD;
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| 		}
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| 
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| 		//! Returns type of the scene node
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| 		virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ {return ESNT_TERRAIN;}
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| 
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| 		//! Writes attributes of the scene node.
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| 		virtual void serializeAttributes(io::IAttributes* out,
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| 				io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
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| 
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| 		//! Reads attributes of the scene node.
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| 		virtual void deserializeAttributes(io::IAttributes* in,
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| 				io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
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| 
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| 		//! Creates a clone of this scene node and its children.
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| 		virtual ISceneNode* clone(ISceneNode* newParent,
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| 				ISceneManager* newManager) _IRR_OVERRIDE_;
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| 
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| 	private:
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| 		friend class CTerrainTriangleSelector;
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| 
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| 		struct SPatch
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| 		{
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| 			SPatch()
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| 			: Top(0), Bottom(0), Right(0), Left(0), CurrentLOD(-1)
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| 			{
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| 			}
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| 
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| 			SPatch* Top;
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| 			SPatch* Bottom;
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| 			SPatch* Right;
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| 			SPatch* Left;
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| 			s32 CurrentLOD;
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| 			core::aabbox3df BoundingBox;
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| 			core::vector3df Center;
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| 		};
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| 
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| 		struct STerrainData
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| 		{
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| 			STerrainData(s32 patchSize, s32 maxLOD, const core::vector3df& position, const core::vector3df& rotation, const core::vector3df& scale)
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| 			: Patches(0), Size(0), Position(position), Rotation(rotation),
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| 				Scale(scale), PatchSize(patchSize), CalcPatchSize(patchSize-1),
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| 				PatchCount(0), MaxLOD(maxLOD)
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| 			{
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| 			}
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| 
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| 			SPatch*		Patches;
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| 			s32		Size;
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| 			core::vector3df	Position;
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| 			core::vector3df	Rotation;
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| 			core::vector3df RotationPivot;
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| 			core::vector3df	Scale;
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| 			core::vector3df Center;
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| 			s32		PatchSize;
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| 			s32		CalcPatchSize;
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| 			s32		PatchCount;
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| 			s32		MaxLOD;
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| 			core::aabbox3df	BoundingBox;
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| 			core::array<f64> LODDistanceThreshold;
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| 		};
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| 
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| 		void preRenderCalculationsIfNeeded();
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| 		void preRenderLODCalculations();
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| 		void preRenderIndicesCalculations();
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| 
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| 		//! get indices when generating index data for patches at varying levels of detail.
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| 		u32 getIndex(const s32 PatchX, const s32 PatchZ, const s32 PatchIndex, u32 vX, u32 vZ) const;
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| 
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| 		//! smooth the terrain
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| 		void smoothTerrain(IDynamicMeshBuffer* mb, s32 smoothFactor);
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| 
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| 		//! calculate smooth normals
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| 		void calculateNormals(IDynamicMeshBuffer* mb);
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| 
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| 		//! create patches, stuff that needs to only be done once for patches goes here.
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| 		void createPatches();
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| 
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| 		//! calculate the internal STerrainData structure
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| 		void calculatePatchData();
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| 
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| 		//! calculate or recalculate the distance thresholds
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| 		void calculateDistanceThresholds(bool scalechanged = false);
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| 
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| 		//! sets the CurrentLOD of all patches to the specified LOD
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| 		void setCurrentLODOfPatches(s32 i);
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| 
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| 		//! sets the CurrentLOD of TerrainData patches to the LODs specified in the array
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| 		void setCurrentLODOfPatches(const core::array<s32>& lodarray);
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| 
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| 		//! Apply transformation changes( scale, position, rotation )
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| 		void applyTransformation();
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| 
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| 		STerrainData TerrainData;
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| 		SMesh* Mesh;
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| 
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| 		IDynamicMeshBuffer *RenderBuffer;
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| 
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| 		u32 VerticesToRender;
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| 		u32 IndicesToRender;
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| 
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| 		bool DynamicSelectorUpdate;
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| 		bool OverrideDistanceThreshold;
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| 		bool UseDefaultRotationPivot;
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| 		bool ForceRecalculation;
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| 		s32 FixedBorderLOD;
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| 
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| 		core::vector3df	OldCameraPosition;
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| 		core::vector3df	OldCameraRotation;
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| 		core::vector3df	OldCameraUp;
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| 		f32             OldCameraFOV;
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| 		f32 CameraMovementDelta;
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| 		f32 CameraRotationDelta;
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| 		f32 CameraFOVDelta;
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| 
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| 		// needed for (de)serialization
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| 		f32 TCoordScale1;
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| 		f32 TCoordScale2;
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| 		s32 SmoothFactor;
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| 		io::path HeightmapFile;
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| 		io::IFileSystem* FileSystem;
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| 	};
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| 
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| 
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| } // end namespace scene
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| } // end namespace irr
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| 
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| #endif // __C_TERRAIN_SCENE_NODE_H__
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| 
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| 
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