git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
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// No rights reserved: this software is in the public domain.
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#include "testUtils.h"
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using namespace irr;
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//! Tests rendering MRTs
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static bool testWithDriver(video::E_DRIVER_TYPE driverType)
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{
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	IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80));
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	if (!device)
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		return true; // No error if device does not exist
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	video::IVideoDriver* driver = device->getVideoDriver();
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	// We need at least GLSL 1.10 or HLSL 1.1
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//	if (driver->getDriverAttributes().getAttributeAsInt("ShaderLanguageVersion")<=100)
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//		return true;
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	stabilizeScreenBackground(driver);
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	logTestString("Testing driver %ls\n", driver->getName());
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	// write white to first render-texture, green to second, blue to third
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	const char* const psHLSL =
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		"struct PS_INPUT\n"\
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		"{\n"\
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		"	float4 Position     : POSITION0;\n"\
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		"};\n"\
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		"struct PS_OUTPUT\n"\
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		"{\n "\
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		"	float4   Color      : COLOR0;\n"\
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		"	float4   Normal     : COLOR1;\n"\
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		"	float4   Depth      : COLOR2;\n"\
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		"};\n"\
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		"PS_OUTPUT pixelMain( PS_INPUT Input )\n"\
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		"{\n"\
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		"	PS_OUTPUT Output;\n"\
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		"	Output.Color = float4(1.0,1.0,1.0,1.0);\n"\
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		"	Output.Normal = float4(0.0,1.0,0.0,1.0);\n"\
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		"	Output.Depth = float4(0.0,0.0,1.0,1.0);\n"\
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		"	return Output;\n"\
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		"}";
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	const char* const psGLSL = 
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		"void main(void)\n"\
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		"{\n"\
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		"	gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n"\
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		"	gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n"\
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		"	gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n"\
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		"}";
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	// variable
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	video::IRenderTarget* renderTarget = 0;
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	core::array<video::ITexture*> renderTargetTex;
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	video::ITexture* renderTargetDepth = 0;
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	const core::dimension2du texsize(64,64);
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	bool result=true;
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	s32 newMaterialType = -1;
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	if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2)
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	{
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		renderTargetTex.set_used(3);
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		renderTargetTex[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8);
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		renderTargetTex[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8);
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		renderTargetTex[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8);
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		renderTargetDepth = driver->addRenderTargetTexture(texsize, "rtd", video::ECF_D16);
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		renderTarget = driver->addRenderTarget();
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		renderTarget->setTexture(renderTargetTex, renderTargetDepth);
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		video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
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		if (gpu)
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		{
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			newMaterialType = gpu->addHighLevelShaderMaterial(
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				0, "vertexMain", video::EVST_VS_1_1,
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				driverType==video::EDT_DIRECT3D9?psHLSL:psGLSL, "pixelMain", video::EPST_PS_1_1);
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		}
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	}
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	// shader creation succeeded
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	if (newMaterialType!=-1)
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	{
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		scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
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		node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
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		device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
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		driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0));
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		// render
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		driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
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		device->getSceneManager()->drawAll();
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		driver->setRenderTargetEx(0, 0, video::SColor(255, 0, 0, 0));
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		// draw debug rt
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		driver->draw2DImage(renderTargetTex[0], core::position2d<s32>(0,0));
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		driver->draw2DImage(renderTargetTex[1], core::position2d<s32>(64,0));
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		driver->draw2DImage(renderTargetTex[2], core::position2d<s32>(128,0)); 
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		driver->endScene();
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		result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
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		driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0));
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		// render
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		device->getSceneManager()->getActiveCamera()->setPosition(core::vector3df(0,0,-15));
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		driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
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		device->getSceneManager()->drawAll();
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		driver->setRenderTargetEx(0, 0, video::SColor(255,0,0,0));
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		// draw debug rt
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		driver->draw2DImage(renderTargetTex[0], core::position2d<s32>(0,0));
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		driver->draw2DImage(renderTargetTex[1], core::position2d<s32>(64,0));
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		driver->draw2DImage(renderTargetTex[2], core::position2d<s32>(128,0)); 
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		driver->endScene();
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		result &= takeScreenshotAndCompareAgainstReference(driver, "-mrt2.png");
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	}
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	device->closeDevice();
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	device->run();
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	device->drop();
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	return result;
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}
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bool mrt(void)
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{
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	bool result = true;
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	TestWithAllHWDrivers(testWithDriver);
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	return result;
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}
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