git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			139 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Christian Stehno, Colin MacDonald
 | |
| // No rights reserved: this software is in the public domain.
 | |
| 
 | |
| #include "testUtils.h"
 | |
| 
 | |
| using namespace irr;
 | |
| 
 | |
| //! Tests rendering MRTs
 | |
| static bool testWithDriver(video::E_DRIVER_TYPE driverType)
 | |
| {
 | |
| 	IrrlichtDevice *device = createDevice (driverType, core::dimension2d < u32 > (220, 80));
 | |
| 	if (!device)
 | |
| 		return true; // No error if device does not exist
 | |
| 
 | |
| 	video::IVideoDriver* driver = device->getVideoDriver();
 | |
| 	// We need at least GLSL 1.10 or HLSL 1.1
 | |
| //	if (driver->getDriverAttributes().getAttributeAsInt("ShaderLanguageVersion")<=100)
 | |
| //		return true;
 | |
| 
 | |
| 	stabilizeScreenBackground(driver);
 | |
| 
 | |
| 	logTestString("Testing driver %ls\n", driver->getName());
 | |
| 
 | |
| 	// write white to first render-texture, green to second, blue to third
 | |
| 	const char* const psHLSL =
 | |
| 		"struct PS_INPUT\n"\
 | |
| 		"{\n"\
 | |
| 		"	float4 Position     : POSITION0;\n"\
 | |
| 		"};\n"\
 | |
| 		"struct PS_OUTPUT\n"\
 | |
| 		"{\n "\
 | |
| 		"	float4   Color      : COLOR0;\n"\
 | |
| 		"	float4   Normal     : COLOR1;\n"\
 | |
| 		"	float4   Depth      : COLOR2;\n"\
 | |
| 		"};\n"\
 | |
| 		"PS_OUTPUT pixelMain( PS_INPUT Input )\n"\
 | |
| 		"{\n"\
 | |
| 		"	PS_OUTPUT Output;\n"\
 | |
| 		"	Output.Color = float4(1.0,1.0,1.0,1.0);\n"\
 | |
| 		"	Output.Normal = float4(0.0,1.0,0.0,1.0);\n"\
 | |
| 		"	Output.Depth = float4(0.0,0.0,1.0,1.0);\n"\
 | |
| 		"	return Output;\n"\
 | |
| 		"}";
 | |
| 
 | |
| 	const char* const psGLSL = 
 | |
| 		"void main(void)\n"\
 | |
| 		"{\n"\
 | |
| 		"	gl_FragData[0] = vec4(1.0,1.0,1.0,1.0);\n"\
 | |
| 		"	gl_FragData[1] = vec4(0.0,1.0,0.0,1.0);\n"\
 | |
| 		"	gl_FragData[2] = vec4(0.0,0.0,1.0,1.0);\n"\
 | |
| 		"}";
 | |
| 
 | |
| 	// variable
 | |
| 	video::IRenderTarget* renderTarget = 0;
 | |
| 	core::array<video::ITexture*> renderTargetTex;
 | |
| 	video::ITexture* renderTargetDepth = 0;
 | |
| 
 | |
| 	const core::dimension2du texsize(64,64);
 | |
| 	bool result=true;
 | |
| 	s32 newMaterialType = -1;
 | |
| 
 | |
| 	if (device->getVideoDriver()->getDriverAttributes().getAttributeAsInt("MaxMultipleRenderTargets") > 2)
 | |
| 	{
 | |
| 		renderTargetTex.set_used(3);
 | |
| 		renderTargetTex[0] = driver->addRenderTargetTexture(texsize, "rta", video::ECF_A8R8G8B8);
 | |
| 		renderTargetTex[1] = driver->addRenderTargetTexture(texsize, "rtb", video::ECF_A8R8G8B8);
 | |
| 		renderTargetTex[2] = driver->addRenderTargetTexture(texsize, "rtc", video::ECF_A8R8G8B8);
 | |
| 
 | |
| 		renderTargetDepth = driver->addRenderTargetTexture(texsize, "rtd", video::ECF_D16);
 | |
| 
 | |
| 		renderTarget = driver->addRenderTarget();
 | |
| 		renderTarget->setTexture(renderTargetTex, renderTargetDepth);
 | |
| 
 | |
| 		video::IGPUProgrammingServices* gpu = driver->getGPUProgrammingServices();
 | |
| 
 | |
| 		if (gpu)
 | |
| 		{
 | |
| 			newMaterialType = gpu->addHighLevelShaderMaterial(
 | |
| 				0, "vertexMain", video::EVST_VS_1_1,
 | |
| 				driverType==video::EDT_DIRECT3D9?psHLSL:psGLSL, "pixelMain", video::EPST_PS_1_1);
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// shader creation succeeded
 | |
| 	if (newMaterialType!=-1)
 | |
| 	{
 | |
| 		scene::ISceneNode* node = device->getSceneManager()->addCubeSceneNode();
 | |
| 		node->setMaterialType((video::E_MATERIAL_TYPE)newMaterialType);
 | |
| 		device->getSceneManager()->addCameraSceneNode(0, core::vector3df(0,0,-10));
 | |
| 
 | |
| 		driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0));
 | |
| 		// render
 | |
| 		driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
 | |
| 		device->getSceneManager()->drawAll();
 | |
| 		driver->setRenderTargetEx(0, 0, video::SColor(255, 0, 0, 0));
 | |
| 
 | |
| 		// draw debug rt
 | |
| 		driver->draw2DImage(renderTargetTex[0], core::position2d<s32>(0,0));
 | |
| 		driver->draw2DImage(renderTargetTex[1], core::position2d<s32>(64,0));
 | |
| 		driver->draw2DImage(renderTargetTex[2], core::position2d<s32>(128,0)); 
 | |
| 
 | |
| 		driver->endScene();
 | |
| 
 | |
| 		result = takeScreenshotAndCompareAgainstReference(driver, "-mrt.png");
 | |
| 
 | |
| 		driver->beginScene(video::ECBF_COLOR, video::SColor(255, 0, 0, 0));
 | |
| 		// render
 | |
| 		device->getSceneManager()->getActiveCamera()->setPosition(core::vector3df(0,0,-15));
 | |
| 		driver->setRenderTargetEx(renderTarget, video::ECBF_COLOR | video::ECBF_DEPTH, video::SColor(255,0,0,0));
 | |
| 		device->getSceneManager()->drawAll();
 | |
| 		driver->setRenderTargetEx(0, 0, video::SColor(255,0,0,0));
 | |
| 
 | |
| 		// draw debug rt
 | |
| 		driver->draw2DImage(renderTargetTex[0], core::position2d<s32>(0,0));
 | |
| 		driver->draw2DImage(renderTargetTex[1], core::position2d<s32>(64,0));
 | |
| 		driver->draw2DImage(renderTargetTex[2], core::position2d<s32>(128,0)); 
 | |
| 
 | |
| 		driver->endScene();
 | |
| 
 | |
| 		result &= takeScreenshotAndCompareAgainstReference(driver, "-mrt2.png");
 | |
| 	}
 | |
| 
 | |
| 	device->closeDevice();
 | |
| 	device->run();
 | |
| 	device->drop();
 | |
| 
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| 
 | |
| bool mrt(void)
 | |
| {
 | |
| 	bool result = true;
 | |
| 
 | |
| 	TestWithAllHWDrivers(testWithDriver);
 | |
| 
 | |
| 	return result;
 | |
| }
 |