git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6000 dfc29bdd-3216-0410-991c-e03cc46cb475
		
			
				
	
	
		
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			76 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2008-2012 Colin MacDonald
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| // No rights reserved: this software is in the public domain.
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| 
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| #include "testUtils.h"
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| 
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| using namespace irr;
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| 
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| // Tests skinned meshes.
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| bool skinnedMesh(void)
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| {
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| 	// Use EDT_BURNINGSVIDEO since it is not dependent on (e.g.) OpenGL driver versions.
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| 	IrrlichtDevice *device = createDevice(video::EDT_BURNINGSVIDEO, core::dimension2d<u32>(160, 120), 32);
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| 	if (!device)
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| 		return false;
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| 
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| 	scene::ISceneManager * smgr = device->getSceneManager();
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| 
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| 	logTestString("Testing setMesh()\n");
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| 
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| 	scene::ISkinnedMesh* mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/ninja.b3d");
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| 	if (!mesh)
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| 	{
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| 		logTestString("Could not load ninja.\n");
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| 		return false;
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| 	}
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| 
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| 	scene::IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode(mesh);
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| 	if (!node)
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| 	{
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| 		logTestString("Could not add ninja node.\n");
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| 		return false;
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| 	}
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| 
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| 	// test if certain joint is found
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| 	bool result = (node->getJointNode("Joint1") != 0);
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| 	if (!result)
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| 		logTestString("Could not find joint in ninja.\n");
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| 
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| 	mesh = (scene::ISkinnedMesh*)smgr->getMesh("../media/dwarf.x");
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| 	if (!mesh)
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| 	{
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| 		logTestString("Could not load dwarf.\n");
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| 		return false;
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| 	}
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| 	node->setMesh(mesh);
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| 
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| 	// make sure old joint is non-existant anymore
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| 	logTestString("Ignore error message in log, this is intended.\n");
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| 	result &= (node->getJointNode("Joint1")==0);
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| 	if (!result)
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| 		logTestString("Found non-existing joint in dwarf.\n");
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| 
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| 	// and check that a new joint can be found
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| 	// we use a late one, in order to see also inconsistencies in the joint cache
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| 	result &= (node->getJointNode("hit") != 0);
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| 	if (!result)
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| 		logTestString("Could not find joint in dwarf.\n");
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| 
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| 	node = smgr->addAnimatedMeshSceneNode(mesh);
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| 	if (!node)
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| 	{
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| 		logTestString("Could not add dwarf node.\n");
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| 		return false;
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| 	}
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| 	// check that a joint can really be found
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| 	result &= (node->getJointNode("hit") != 0);
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| 	if (!result)
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| 		logTestString("Could not find joint in dwarf.\n");
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| 
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| 	device->closeDevice();
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| 	device->run();
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| 	device->drop();
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| 
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| 	return result;
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| }
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