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[CSM] Add local node meta reference. (#5508)
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@@ -25,8 +25,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include "gettext.h"
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#include "l_internal.h"
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#include "lua_api/l_item.h"
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#include "lua_api/l_nodemeta.h"
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#include "mainmenumanager.h"
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#include "util/string.h"
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#include "clientenvironment.h"
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#include "map.h"
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extern MainGameCallback *g_gamecallback;
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@@ -182,6 +185,15 @@ int ModApiClient::l_get_wielded_item(lua_State *L)
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return 1;
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}
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// get_meta(pos)
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int ModApiClient::l_get_meta(lua_State *L)
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{
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v3s16 p = read_v3s16(L, 1);
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NodeMetadata *meta = getClient(L)->getEnv().getMap().getNodeMetadata(p);
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NodeMetaRef::createClient(L, meta);
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return 1;
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}
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void ModApiClient::Initialize(lua_State *L, int top)
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{
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API_FCT(get_current_modname);
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@@ -196,4 +208,5 @@ void ModApiClient::Initialize(lua_State *L, int top)
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API_FCT(get_node_or_nil);
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API_FCT(get_wielded_item);
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API_FCT(disconnect);
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API_FCT(get_meta);
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}
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