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Add meshnode drawtype.
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@@ -2678,7 +2678,7 @@ void Client::afterContentReceived(IrrlichtDevice *device, gui::IGUIFont* font)
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// Update node textures and assign shaders to each tile
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infostream<<"- Updating node textures"<<std::endl;
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m_nodedef->updateTextures(m_tsrc, m_shsrc);
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m_nodedef->updateTextures(this);
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// Preload item textures and meshes if configured to
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if(g_settings->getBool("preload_item_visuals"))
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