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Add meshnode drawtype.
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21
src/mesh.h
21
src/mesh.h
@@ -21,6 +21,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define MESH_HEADER
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#include "irrlichttypes_extrabloated.h"
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#include "nodedef.h"
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#include <string>
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/*
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@@ -68,5 +69,25 @@ void setMeshColorByNormalXYZ(scene::IMesh *mesh,
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const video::SColor &colorX,
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const video::SColor &colorY,
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const video::SColor &colorZ);
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/*
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Rotate the mesh by 6d facedir value.
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Method only for meshnodes, not suitable for entities.
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*/
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void rotateMeshBy6dFacedir(scene::IMesh *mesh, int facedir);
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/*
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Clone the mesh.
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*/
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scene::IMesh* cloneMesh(scene::IMesh *src_mesh);
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/*
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Convert nodebox drawtype node to mesh.
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*/
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scene::IMesh* convertNodeboxNodeToMesh(ContentFeatures *f);
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/*
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Update bounding box for a mesh.
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*/
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void recalculateBoundingBox(scene::IMesh *src_mesh);
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#endif
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