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GLES fixes (#11205)
* Consistently set float precision for GLES * Enable DPI scaling on Windows+GLES
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@@ -335,6 +335,10 @@ static bool getWindowHandle(irr::video::IVideoDriver *driver, HWND &hWnd)
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case video::EDT_DIRECT3D9:
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hWnd = reinterpret_cast<HWND>(exposedData.D3D9.HWnd);
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break;
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#if ENABLE_GLES
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case video::EDT_OGLES1:
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case video::EDT_OGLES2:
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#endif
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case video::EDT_OPENGL:
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hWnd = reinterpret_cast<HWND>(exposedData.OpenGLWin32.HWnd);
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break;
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@@ -581,6 +581,8 @@ ShaderInfo ShaderSource::generateShader(const std::string &name,
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#version 100
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)";
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vertex_header = R"(
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precision mediump float;
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uniform highp mat4 mWorldView;
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uniform highp mat4 mWorldViewProj;
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uniform mediump mat4 mTexture;
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