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Add ItemStack:get_description() to get tooltip (#8847)
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@@ -175,6 +175,16 @@ int LuaItemStack::l_set_metadata(lua_State *L)
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return 1;
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}
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// get_description(self)
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int LuaItemStack::l_get_description(lua_State *L)
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{
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NO_MAP_LOCK_REQUIRED;
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LuaItemStack *o = checkobject(L, 1);
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std::string desc = o->m_stack.getDescription(getGameDef(L)->idef());
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lua_pushstring(L, desc.c_str());
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return 1;
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}
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// clear(self) -> true
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int LuaItemStack::l_clear(lua_State *L)
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{
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@@ -470,6 +480,7 @@ const luaL_Reg LuaItemStack::methods[] = {
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luamethod(LuaItemStack, get_meta),
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luamethod(LuaItemStack, get_metadata),
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luamethod(LuaItemStack, set_metadata),
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luamethod(LuaItemStack, get_description),
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luamethod(LuaItemStack, clear),
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luamethod(LuaItemStack, replace),
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luamethod(LuaItemStack, to_string),
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@@ -66,6 +66,9 @@ private:
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// set_metadata(self, string)
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static int l_set_metadata(lua_State *L);
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// get_description(self)
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static int l_get_description(lua_State *L);
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// clear(self) -> true
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static int l_clear(lua_State *L);
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