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Mark liquid and light updates low priority
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@@ -47,6 +47,9 @@ struct MapEditEvent
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MapNode n = CONTENT_AIR;
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std::vector<v3s16> modified_blocks; // Represents a set
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bool is_private_change = false;
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// Setting low_priority to true allows the server
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// to send this change to clients with some delay.
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bool low_priority = false;
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MapEditEvent() = default;
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