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Mark liquid and light updates low priority
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@@ -714,6 +714,7 @@ MapBlock *ServerMap::loadBlock(const std::string &blob, v3s16 p3d, bool save_aft
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if (!modified_blocks.empty()) {
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MapEditEvent event;
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event.type = MEET_OTHER;
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event.low_priority = true;
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event.setModifiedBlocks(modified_blocks);
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dispatchEvent(event);
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}
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