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mirror of https://github.com/luanti-org/luanti.git synced 2025-11-16 06:35:30 +01:00

More minor shader cleanups

This commit is contained in:
sfan5
2025-11-12 17:48:36 +01:00
parent 4cbe7b2597
commit 00eea43131
7 changed files with 36 additions and 38 deletions

View File

@@ -4,8 +4,6 @@
uniform sampler2D baseTexture;
#endif
VARYING_ vec3 vNormal;
VARYING_ vec3 vPosition;
CENTROID_ VARYING_ lowp vec4 varColor;
CENTROID_ VARYING_ mediump vec2 varTexCoord;
CENTROID_ VARYING_ float varTexLayer; // actually int

View File

@@ -1,5 +1,3 @@
VARYING_ vec3 vNormal;
VARYING_ vec3 vPosition;
CENTROID_ VARYING_ lowp vec4 varColor;
CENTROID_ VARYING_ mediump vec2 varTexCoord;
CENTROID_ VARYING_ float varTexLayer; // actually int
@@ -13,8 +11,6 @@ void main(void)
vec4 pos = inVertexPosition;
gl_Position = mWorldViewProj * pos;
vPosition = gl_Position.xyz;
vNormal = inVertexNormal;
vec4 color = inVertexColor;
varColor = clamp(color, 0.0, 1.0);