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More minor shader cleanups
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@@ -4,8 +4,6 @@
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uniform sampler2D baseTexture;
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#endif
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VARYING_ vec3 vNormal;
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VARYING_ vec3 vPosition;
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CENTROID_ VARYING_ lowp vec4 varColor;
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CENTROID_ VARYING_ mediump vec2 varTexCoord;
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CENTROID_ VARYING_ float varTexLayer; // actually int
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