mirror of
https://github.com/luanti-org/luanti.git
synced 2025-11-17 15:15:27 +01:00
More minor shader cleanups
This commit is contained in:
@@ -7,7 +7,6 @@ uniform highp vec3 cameraOffset;
|
||||
uniform float animationTimer;
|
||||
|
||||
VARYING_ vec3 vNormal;
|
||||
VARYING_ vec3 vPosition;
|
||||
// World position in the visible world (i.e. relative to the cameraOffset.)
|
||||
// This can be used for many shader effects without loss of precision.
|
||||
// If the absolute position is required it can be calculated with
|
||||
@@ -43,14 +42,13 @@ CENTROID_ VARYING_ float nightRatio;
|
||||
VARYING_ highp vec3 eyeVec;
|
||||
// Color of the light emitted by the light sources.
|
||||
const vec3 artificialLight = vec3(1.04, 1.04, 1.04);
|
||||
const float e = 2.718281828459;
|
||||
const float BS = 10.0;
|
||||
|
||||
#ifdef ENABLE_DYNAMIC_SHADOWS
|
||||
|
||||
uniform float xyPerspectiveBias0;
|
||||
uniform float xyPerspectiveBias1;
|
||||
uniform float zPerspectiveBias;
|
||||
|
||||
#ifdef ENABLE_DYNAMIC_SHADOWS
|
||||
|
||||
vec4 getRelativePosition(in vec4 position)
|
||||
{
|
||||
vec2 l = position.xy - CameraPos.xy;
|
||||
@@ -77,14 +75,16 @@ vec4 applyPerspectiveDistortion(in vec4 position)
|
||||
return position;
|
||||
}
|
||||
|
||||
// custom smoothstep implementation because it's not defined in glsl1.2
|
||||
// https://docs.gl/sl4/smoothstep
|
||||
#if __VERSION__ >= 130
|
||||
#define mtsmoothstep smoothstep
|
||||
#else
|
||||
float mtsmoothstep(in float edge0, in float edge1, in float x)
|
||||
{
|
||||
float t = clamp((x - edge0) / (edge1 - edge0), 0.0, 1.0);
|
||||
return t * t * (3.0 - 2.0 * t);
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
float smoothCurve(float x)
|
||||
@@ -189,7 +189,6 @@ void main(void)
|
||||
worldPosition = (mWorld * pos).xyz;
|
||||
gl_Position = mWorldViewProj * pos;
|
||||
|
||||
vPosition = gl_Position.xyz;
|
||||
eyeVec = -(mWorldView * pos).xyz;
|
||||
#ifdef SECONDSTAGE
|
||||
normalPass = normalize((inVertexNormal+1)/2);
|
||||
|
||||
Reference in New Issue
Block a user