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Fix nodeplacement prediction
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@@ -1063,10 +1063,6 @@ static ItemDefinition read_item_definition(lua_State *L, int index,
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def.usable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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lua_getfield(L, index, "on_rightclick");
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def.rightclickable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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getboolfield(L, index, "liquids_pointable", def.liquids_pointable);
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warn_if_field_exists(L, index, "tool_digging_properties",
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@@ -1164,6 +1160,10 @@ static ContentFeatures read_content_features(lua_State *L, int index)
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if(!lua_isnil(L, -1)) f.has_after_destruct = true;
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lua_pop(L, 1);
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lua_getfield(L, index, "on_rightclick");
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f.rightclickable = lua_isfunction(L, -1);
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lua_pop(L, 1);
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/* Name */
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getstringfield(L, index, "name", f.name);
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@@ -4751,7 +4751,7 @@ static int l_register_item_raw(lua_State *L)
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// Default to having client-side placement prediction for nodes
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// ("" in item definition sets it off)
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if(def.node_placement_prediction == "__default"){
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if(def.type == ITEM_NODE && !def.rightclickable)
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if(def.type == ITEM_NODE)
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def.node_placement_prediction = name;
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else
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def.node_placement_prediction = "";
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