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Properly update textures in node definitions
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@@ -122,6 +122,9 @@ struct ContentFeatures
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// Special irrlicht material, used sometimes
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video::SMaterial *special_material;
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video::SMaterial *special_material2;
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// Currently used for fetching liquid texture coordinates
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// - This is also updated to the above two (if they are non-NULL)
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// when textures are updated
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AtlasPointer *special_atlas;
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#endif
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