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Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
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@@ -519,7 +519,12 @@ void ClientEnvironment::getSelectedActiveObjects(
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}
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}
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void ClientEnvironment::updateFrameTime()
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void ClientEnvironment::updateFrameTime(bool is_paused)
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{
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m_frame_time = porting::getTimeMs();
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// if paused, m_frame_time_pause_accumulator increases by dtime,
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// otherwise, m_frame_time increases by dtime
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if (is_paused)
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m_frame_time_pause_accumulator = porting::getTimeMs() - m_frame_time;
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else
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m_frame_time = porting::getTimeMs() - m_frame_time_pause_accumulator;
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}
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