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Convert any inventory item into a mesh, bring back InventoryItem::getImageRay(), some const-correctness fixes

This commit is contained in:
Kahrl
2011-09-19 06:37:24 +02:00
parent 36bcbca9ac
commit 02726f0003
5 changed files with 141 additions and 43 deletions

View File

@@ -158,7 +158,7 @@ InventoryItem *MaterialItem::createCookResult() const
*/
#ifndef SERVER
video::ITexture * CraftItem::getImage()
video::ITexture * CraftItem::getImage() const
{
if(g_texturesource == NULL)
return NULL;
@@ -224,7 +224,7 @@ bool CraftItem::use(ServerEnvironment *env, Player *player)
TODO: Remove
*/
#ifndef SERVER
video::ITexture * MapBlockObjectItem::getImage()
video::ITexture * MapBlockObjectItem::getImage() const
{
if(m_inventorystring.substr(0,3) == "Rat")
return g_texturesource->getTextureRaw("rat.png");