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mirror of https://github.com/luanti-org/luanti.git synced 2025-10-13 00:25:19 +02:00

Modify PUC Lua to wrap C++ exceptions (#12445)

This commit is contained in:
Jude Melton-Houghton
2022-09-26 07:23:48 -04:00
committed by GitHub
parent f916398a54
commit 03428d9825
7 changed files with 105 additions and 4 deletions

View File

@@ -109,12 +109,14 @@ ScriptApiBase::ScriptApiBase(ScriptingType type):
lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
lua_pop(m_luastack, 1); // pop debug
// If we are using LuaJIT add a C++ wrapper function to catch
// exceptions thrown in Lua -> C++ calls
// Add a C++ wrapper function to catch exceptions thrown in Lua -> C++ calls
#if USE_LUAJIT
lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
lua_pop(m_luastack, 1);
#else
// (This is a custom API from the bundled Lua.)
lua_atccall(m_luastack, script_exception_wrapper);
#endif
// Add basic globals

View File

@@ -19,12 +19,27 @@ with this program; if not, write to the Free Software Foundation, Inc.,
*/
#include "test.h"
#include "config.h"
#include <stdexcept>
extern "C" {
#include <lua.h>
#if USE_LUAJIT
#include <luajit.h>
#else
#include <lua.h>
#endif
#include <lauxlib.h>
}
/*
* This class tests for two common issues that prevent correct error handling
* between Lua and C++.
* Further reading:
* - https://luajit.org/extensions.html#exceptions
* - http://lua-users.org/wiki/ErrorHandlingBetweenLuaAndCplusplus
*/
class TestLua : public TestBase
{
public:
@@ -34,6 +49,7 @@ public:
void runTests(IGameDef *gamedef);
void testLuaDestructors();
void testCxxExceptions();
};
static TestLua g_test_instance;
@@ -41,10 +57,16 @@ static TestLua g_test_instance;
void TestLua::runTests(IGameDef *gamedef)
{
TEST(testLuaDestructors);
TEST(testCxxExceptions);
}
////////////////////////////////////////////////////////////////////////////////
/*
Check that Lua unwinds the stack correctly when it throws errors internally.
(This is not the case with PUC Lua unless it was compiled as C++.)
*/
namespace
{
@@ -77,3 +99,57 @@ void TestLua::testLuaDestructors()
UASSERT(did_destruct);
}
namespace {
int wrapper(lua_State *L, lua_CFunction inner)
{
try {
return inner(L);
} catch (std::exception &e) {
lua_pushstring(L, e.what());
return lua_error(L);
}
}
}
/*
Check that C++ exceptions are caught and re-thrown as Lua errors.
This is handled by a wrapper we define ourselves.
(PUC Lua does not support use of such a wrapper, we have a patched version)
*/
void TestLua::testCxxExceptions()
{
lua_State *L = luaL_newstate();
#if USE_LUAJIT
lua_pushlightuserdata(L, reinterpret_cast<void*>(wrapper));
luaJIT_setmode(L, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
lua_pop(L, 1);
#else
lua_atccall(L, wrapper);
#endif
lua_pushcfunction(L, [](lua_State *L) -> int {
throw std::runtime_error("example");
});
int caught = 0;
std::string errmsg;
try {
if (lua_pcall(L, 0, 0, 0) != 0) {
caught = 2;
errmsg = lua_isstring(L, -1) ? lua_tostring(L, -1) : "";
}
} catch (std::exception &e) {
caught = 1;
}
if (caught != 1)
lua_close(L);
UASSERTEQ(int, caught, 2);
UASSERT(errmsg.find("example") != std::string::npos);
}