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Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com> Co-authored-by: sfan5 <sfan5@live.de>
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@@ -329,10 +329,9 @@ void GUIButton::draw()
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if (SpriteBank)
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{
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core::position2di pos(buttonCenter);
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if (isEnabled())
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{
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core::position2di pos(buttonCenter);
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// pressed / unpressed animation
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EGUI_BUTTON_STATE state = Pressed ? EGBS_BUTTON_DOWN : EGBS_BUTTON_UP;
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drawSprite(state, ClickTime, pos);
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