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Some minor code cleanups
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@@ -44,8 +44,6 @@ centroid varying float nightRatio;
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varying float perspective_factor;
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#endif
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varying float area_enable_parallax;
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varying highp vec3 eyeVec;
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// Color of the light emitted by the light sources.
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const vec3 artificialLight = vec3(1.04, 1.04, 1.04);
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