mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-25 13:45:23 +02:00
Some minor code cleanups
This commit is contained in:
@@ -12,7 +12,7 @@ void MeshCollector::append(const TileSpec &tile, const video::S3DVertex *vertice
|
||||
{
|
||||
for (int layernum = 0; layernum < MAX_TILE_LAYERS; layernum++) {
|
||||
const TileLayer *layer = &tile.layers[layernum];
|
||||
if (layer->texture_id == 0)
|
||||
if (layer->empty())
|
||||
continue;
|
||||
append(*layer, vertices, numVertices, indices, numIndices, layernum,
|
||||
tile.world_aligned);
|
||||
|
||||
Reference in New Issue
Block a user