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Lua API: Document shader dependencies of set_lighting() (#13079)

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SmallJoker
2022-12-26 21:59:55 +01:00
committed by GitHub
parent 1e7804aaf6
commit 03e710160f
2 changed files with 5 additions and 3 deletions

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@@ -7468,8 +7468,10 @@ child will follow movement and rotation of that bone.
* `saturation` sets the saturation (vividness).
values > 1 increase the saturation
values in [0,1) decrease the saturation
* This value has no effect on clients who have the "Tone Mapping" shader disabled.
* `shadows` is a table that controls ambient shadows
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
* This value has no effect on clients who have the "Dynamic Shadows" shader disabled.
* `get_lighting()`: returns the current state of lighting for the player.
* Result is a table with the same fields as `light_definition` in `set_lighting`.
* `respawn()`: Respawns the player using the same mechanism as the death screen,