mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-12 16:15:20 +02:00
Lua API: Document shader dependencies of set_lighting() (#13079)
This commit is contained in:
@@ -7468,8 +7468,10 @@ child will follow movement and rotation of that bone.
|
||||
* `saturation` sets the saturation (vividness).
|
||||
values > 1 increase the saturation
|
||||
values in [0,1) decrease the saturation
|
||||
* This value has no effect on clients who have the "Tone Mapping" shader disabled.
|
||||
* `shadows` is a table that controls ambient shadows
|
||||
* `intensity` sets the intensity of the shadows from 0 (no shadows, default) to 1 (blackness)
|
||||
* This value has no effect on clients who have the "Dynamic Shadows" shader disabled.
|
||||
* `get_lighting()`: returns the current state of lighting for the player.
|
||||
* Result is a table with the same fields as `light_definition` in `set_lighting`.
|
||||
* `respawn()`: Respawns the player using the same mechanism as the death screen,
|
||||
|
Reference in New Issue
Block a user