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Clang format: fix LINT on old PR which doesn't have LINT enabled
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@@ -30,18 +30,15 @@ struct TileSpec;
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struct ItemMesh
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{
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scene::IMesh* mesh;
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scene::IMesh *mesh;
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/*!
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* Stores the color of each mesh buffer.
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* If the boolean is true, the color is fixed, else
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* palettes can modify it.
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*/
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std::vector<std::pair<bool, video::SColor> > buffer_colors;
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std::vector<std::pair<bool, video::SColor>> buffer_colors;
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ItemMesh():
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mesh(NULL),
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buffer_colors()
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{}
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ItemMesh() : mesh(NULL), buffer_colors() {}
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};
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/*
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