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Irrlicht: fix mipmaps regenerated multiple times

This commit is contained in:
sfan5
2025-10-12 20:55:10 +02:00
parent ae6aac8aa9
commit 04a443e392
3 changed files with 5 additions and 9 deletions

View File

@@ -186,11 +186,8 @@ public:
You may want to call regenerateMipMapLevels() after this when you changed any data. */
virtual void unlock() = 0;
//! Regenerates the mip map levels of the texture.
/** Required after modifying the texture, usually after calling unlock().
\param layer It informs a texture about which cubemap or texture array layer
needs mipmap regeneration. */
virtual void regenerateMipMapLevels(u32 layer = 0) = 0;
//! Regenerates the mip map levels of the texture. */
virtual void regenerateMipMapLevels() = 0;
//! Get original size of the texture.
/** The texture is usually scaled, if it was created with an unoptimal