mirror of
https://github.com/luanti-org/luanti.git
synced 2025-10-23 04:45:24 +02:00
Fix TouchScreenGUI ignoring server-sent pitch changes
This commit is contained in:
@@ -832,7 +832,7 @@ void TouchScreenGUI::translateEvent(const SEvent &event)
|
||||
const double d = g_settings->getFloat("touchscreen_sensitivity", 0.001f, 10.0f) * 3.0f;
|
||||
|
||||
m_camera_yaw_change -= dir_free.X * d;
|
||||
m_camera_pitch = MYMIN(MYMAX(m_camera_pitch + (dir_free.Y * d), -180.0f), 180.0f);
|
||||
m_camera_pitch_change += dir_free.Y * d;
|
||||
|
||||
// update shootline
|
||||
// no need to update (X, Y) when using crosshair since the shootline is not used
|
||||
|
||||
@@ -171,7 +171,11 @@ public:
|
||||
return res;
|
||||
}
|
||||
|
||||
double getPitch() { return m_camera_pitch; }
|
||||
double getPitchChange() {
|
||||
double res = m_camera_pitch_change;
|
||||
m_camera_pitch_change = 0;
|
||||
return res;
|
||||
}
|
||||
|
||||
/**
|
||||
* Returns a line which describes what the player is pointing at.
|
||||
@@ -213,7 +217,7 @@ private:
|
||||
|
||||
// value in degree
|
||||
double m_camera_yaw_change = 0.0;
|
||||
double m_camera_pitch = 0.0;
|
||||
double m_camera_pitch_change = 0.0;
|
||||
|
||||
/**
|
||||
* A line starting at the camera and pointing towards the selected object.
|
||||
|
||||
Reference in New Issue
Block a user