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Cleanup jthread and fix win32 build
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@@ -373,8 +373,6 @@ ShaderSource::ShaderSource(IrrlichtDevice *device):
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m_shader_callback = new ShaderCallback(this, "default");
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m_shaderinfo_cache_mutex.Init();
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m_main_thread = get_current_thread_id();
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// Add a dummy ShaderInfo as the first index, named ""
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