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Cleanup jthread and fix win32 build
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@@ -433,8 +433,6 @@ TextureSource::TextureSource(IrrlichtDevice *device):
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{
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assert(m_device);
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m_textureinfo_cache_mutex.Init();
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m_main_thread = get_current_thread_id();
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// Add a NULL TextureInfo as the first index, named ""
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