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Enforce limits of settings that could cause buggy behaviour (#12450)

Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
This commit is contained in:
SmallJoker
2022-07-09 22:32:08 +02:00
committed by GitHub
parent 7c261118e0
commit 051181fa6e
28 changed files with 74 additions and 56 deletions

View File

@@ -86,8 +86,8 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
// Resolution selection
bool fullscreen = g_settings->getBool("fullscreen");
u16 screen_w = g_settings->getU16("screen_w");
u16 screen_h = g_settings->getU16("screen_h");
u16 screen_w = std::max<u16>(g_settings->getU16("screen_w"), 1);
u16 screen_h = std::max<u16>(g_settings->getU16("screen_h"), 1);
// bpp, fsaa, vsync
bool vsync = g_settings->getBool("vsync");
@@ -598,7 +598,7 @@ static float calcDisplayDensity()
float RenderingEngine::getDisplayDensity()
{
static float cached_display_density = calcDisplayDensity();
return cached_display_density * g_settings->getFloat("display_density_factor");
return std::max(cached_display_density * g_settings->getFloat("display_density_factor"), 0.5f);
}
#elif defined(_WIN32)
@@ -626,14 +626,15 @@ float RenderingEngine::getDisplayDensity()
display_density = calcDisplayDensity(get_video_driver());
cached = true;
}
return display_density * g_settings->getFloat("display_density_factor");
return std::max(display_density * g_settings->getFloat("display_density_factor"), 0.5f);
}
#else
float RenderingEngine::getDisplayDensity()
{
return (g_settings->getFloat("screen_dpi") / 96.0) * g_settings->getFloat("display_density_factor");
return std::max(g_settings->getFloat("screen_dpi") / 96.0f *
g_settings->getFloat("display_density_factor"), 0.5f);
}
#endif