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scriptapi: Sort out ServerEnvironment / Environment distinction properly
The API implementation is shared between CSM and SSM. Functions should retrieve a plain env when they do not need any server-specific functions.
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@@ -545,24 +545,6 @@ bool ServerEnvironment::removePlayerFromDatabase(const std::string &name)
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return m_player_database->removePlayer(name);
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}
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bool ServerEnvironment::line_of_sight(v3f pos1, v3f pos2, v3s16 *p)
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{
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// Iterate trough nodes on the line
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voxalgo::VoxelLineIterator iterator(pos1 / BS, (pos2 - pos1) / BS);
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do {
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MapNode n = getMap().getNode(iterator.m_current_node_pos);
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// Return non-air
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if (n.param0 != CONTENT_AIR) {
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if (p)
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*p = iterator.m_current_node_pos;
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return false;
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}
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iterator.next();
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} while (iterator.m_current_index <= iterator.m_last_index);
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return true;
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}
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void ServerEnvironment::kickAllPlayers(AccessDeniedCode reason,
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const std::string &str_reason, bool reconnect)
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{
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