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Rework drawtime and related timekeeping code to use microseconds
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@@ -308,7 +308,7 @@ void Camera::addArmInertia(f32 player_yaw)
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}
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}
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void Camera::update(LocalPlayer* player, f32 frametime, f32 busytime, f32 tool_reload_ratio)
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void Camera::update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio)
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{
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// Get player position
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// Smooth the movement when walking up stairs
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