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Rework drawtime and related timekeeping code to use microseconds
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@@ -140,9 +140,7 @@ public:
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void step(f32 dtime);
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// Update the camera from the local player's position.
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// busytime is used to adjust the viewing range.
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void update(LocalPlayer* player, f32 frametime, f32 busytime,
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f32 tool_reload_ratio);
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void update(LocalPlayer* player, f32 frametime, f32 tool_reload_ratio);
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// Update render distance
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void updateViewingRange();
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