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	Improve undersampling settings
The setting now accepts values between 1 and 8 in the Advanced Settings menu. Values 0 and 1 now behave the same way (setting it to 1 won't disable MSAA anymore), so there's no need to expose 0 as a value. This closes #8939.
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			| @@ -508,10 +508,11 @@ texture_min_size (Minimum texture size) int 64 | ||||
| #    when set to higher number than 0. | ||||
| fsaa (FSAA) enum 0 0,1,2,4,8,16 | ||||
|  | ||||
| #    Undersampling is similar to using lower screen resolution, but it applies | ||||
| #    Undersampling is similar to using a lower screen resolution, but it applies | ||||
| #    to the game world only, keeping the GUI intact. | ||||
| #    It should give significant performance boost at the cost of less detailed image. | ||||
| undersampling (Undersampling) enum 0 0,2,3,4 | ||||
| #    It should give a significant performance boost at the cost of less detailed image. | ||||
| #    Higher values result in a less detailed image. | ||||
| undersampling (Undersampling) int 1 1 8 | ||||
|  | ||||
| [**Shaders] | ||||
|  | ||||
|   | ||||
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