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Fix rendering glitches when far from the center of the map
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@@ -65,6 +65,7 @@ public:
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virtual bool isLocalPlayer(){return false;}
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virtual void setAttachments(){}
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virtual bool doShowSelectionBox(){return true;}
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virtual void updateCameraOffset(v3s16 camera_offset){};
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// Step object in time
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virtual void step(float dtime, ClientEnvironment *env){}
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