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Fix rendering glitches when far from the center of the map
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@@ -1058,23 +1058,24 @@ public:
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if(getParent() != NULL)
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return;
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v3s16 camera_offset = m_env->getCameraOffset();
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if(m_meshnode){
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m_meshnode->setPosition(pos_translator.vect_show);
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m_meshnode->setPosition(pos_translator.vect_show-intToFloat(camera_offset, BS));
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v3f rot = m_meshnode->getRotation();
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rot.Y = -m_yaw;
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m_meshnode->setRotation(rot);
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}
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if(m_animated_meshnode){
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m_animated_meshnode->setPosition(pos_translator.vect_show);
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m_animated_meshnode->setPosition(pos_translator.vect_show-intToFloat(camera_offset, BS));
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v3f rot = m_animated_meshnode->getRotation();
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rot.Y = -m_yaw;
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m_animated_meshnode->setRotation(rot);
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}
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if(m_spritenode){
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m_spritenode->setPosition(pos_translator.vect_show);
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m_spritenode->setPosition(pos_translator.vect_show-intToFloat(camera_offset, BS));
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}
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}
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void step(float dtime, ClientEnvironment *env)
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{
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if(m_visuals_expired && m_smgr && m_irr){
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