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Fix rendering glitches when far from the center of the map
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@@ -67,19 +67,20 @@ class Particle : public scene::ISceneNode
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virtual void OnRegisterSceneNode();
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virtual void render();
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void step(float dtime, ClientEnvironment &env);
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void step(float dtime);
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bool get_expired ()
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{ return m_expiration < m_time; }
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private:
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void updateLight(ClientEnvironment &env);
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void updateLight();
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void updateVertices();
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video::S3DVertex m_vertices[4];
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float m_time;
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float m_expiration;
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ClientEnvironment *m_env;
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IGameDef *m_gamedef;
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core::aabbox3d<f32> m_box;
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core::aabbox3d<f32> m_collisionbox;
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@@ -94,6 +95,7 @@ private:
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u8 m_light;
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bool m_collisiondetection;
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bool m_vertical;
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v3s16 m_camera_offset;
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};
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class ParticleSpawner
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@@ -144,7 +146,7 @@ class ParticleSpawner
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bool m_vertical;
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};
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void allparticles_step (float dtime, ClientEnvironment &env);
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void allparticles_step (float dtime);
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void allparticlespawners_step (float dtime, ClientEnvironment &env);
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void delete_particlespawner (u32 id);
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