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Support floating-point animation frame numbers
This commit is contained in:
committed by
Lars Müller
parent
323fc0a798
commit
06907aa99b
@@ -344,7 +344,7 @@ public:
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Address getPeerAddress(session_t peer_id);
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void setLocalPlayerAnimations(RemotePlayer *player, v2s32 animation_frames[4],
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void setLocalPlayerAnimations(RemotePlayer *player, v2f animation_frames[4],
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f32 frame_speed);
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void setPlayerEyeOffset(RemotePlayer *player, v3f first, v3f third, v3f third_front);
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@@ -501,7 +501,7 @@ private:
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virtual void SendChatMessage(session_t peer_id, const ChatMessage &message);
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void SendTimeOfDay(session_t peer_id, u16 time, f32 time_speed);
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void SendLocalPlayerAnimations(session_t peer_id, v2s32 animation_frames[4],
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void SendLocalPlayerAnimations(session_t peer_id, v2f animation_frames[4],
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f32 animation_speed);
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void SendEyeOffset(session_t peer_id, v3f first, v3f third, v3f third_front);
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void SendPlayerPrivileges(session_t peer_id);
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