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Add sound.dig
This commit is contained in:
16
src/game.cpp
16
src/game.cpp
@@ -2250,10 +2250,18 @@ void the_game(
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params = getDigParams(nodedef->get(n).groups, tp);
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}
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if(params.main_group != ""){
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soundmaker.m_player_leftpunch_sound.gain = 0.5;
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soundmaker.m_player_leftpunch_sound.name =
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std::string("default_dig_") + params.main_group;
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SimpleSoundSpec sound_dig = nodedef->get(n).sound_dig;
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if(sound_dig.exists()){
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if(sound_dig.name == "__group"){
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if(params.main_group != ""){
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soundmaker.m_player_leftpunch_sound.gain = 0.5;
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soundmaker.m_player_leftpunch_sound.name =
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std::string("default_dig_") +
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params.main_group;
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}
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} else{
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soundmaker.m_player_leftpunch_sound = sound_dig;
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}
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}
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float dig_time_complete = 0.0;
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@@ -156,6 +156,7 @@ void ContentFeatures::reset()
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legacy_facedir_simple = false;
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legacy_wallmounted = false;
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sound_footstep = SimpleSoundSpec();
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sound_dig = SimpleSoundSpec("__group");
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sound_dug = SimpleSoundSpec();
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}
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@@ -204,6 +205,7 @@ void ContentFeatures::serialize(std::ostream &os)
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writeU8(os, legacy_facedir_simple);
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writeU8(os, legacy_wallmounted);
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serializeSimpleSoundSpec(sound_footstep, os);
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serializeSimpleSoundSpec(sound_dig, os);
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serializeSimpleSoundSpec(sound_dug, os);
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}
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@@ -258,6 +260,7 @@ void ContentFeatures::deSerialize(std::istream &is)
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legacy_wallmounted = readU8(is);
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try{
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deSerializeSimpleSoundSpec(sound_footstep, is);
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deSerializeSimpleSoundSpec(sound_dig, is);
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deSerializeSimpleSoundSpec(sound_dug, is);
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}catch(SerializationError &e) {};
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}
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@@ -203,6 +203,7 @@ struct ContentFeatures
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// Sound properties
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SimpleSoundSpec sound_footstep;
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SimpleSoundSpec sound_dig;
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SimpleSoundSpec sound_dug;
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/*
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@@ -1062,6 +1062,9 @@ static ContentFeatures read_content_features(lua_State *L, int index)
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lua_getfield(L, -1, "footstep");
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read_soundspec(L, -1, f.sound_footstep);
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lua_pop(L, 1);
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lua_getfield(L, -1, "dig");
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read_soundspec(L, -1, f.sound_dig);
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lua_pop(L, 1);
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lua_getfield(L, -1, "dug");
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read_soundspec(L, -1, f.sound_dug);
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lua_pop(L, 1);
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