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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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@@ -393,7 +393,7 @@ private:
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u32 m_game_time;
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// A helper variable for incrementing the latter
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float m_game_time_fraction_counter;
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std::list<ABMWithState> m_abms;
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std::vector<ABMWithState> m_abms;
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// An interval for generally sending object positions and stuff
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float m_recommended_send_interval;
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// Estimate for general maximum lag as determined by server.
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