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ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
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@@ -48,7 +48,7 @@ public:
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void move(f32 dtime, Environment *env, f32 pos_max_d);
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void move(f32 dtime, Environment *env, f32 pos_max_d,
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std::list<CollisionInfo> *collision_info);
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std::vector<CollisionInfo> *collision_info);
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void applyControl(float dtime);
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