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	[clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error * Promote performance-faster-string-find too (which is not problematic currently) * Same for performance-implicit-cast-in-loop * Fix remaining tidy points
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		| @@ -908,8 +908,7 @@ void GenericCAO::step(float dtime, ClientEnvironment *env) | ||||
| 			updateTextures(m_previous_texture_modifier); | ||||
| 		} | ||||
| 	} | ||||
| 	if(!getParent() && fabs(m_prop.automatic_rotate) > 0.001) | ||||
| 	{ | ||||
| 	if (!getParent() && std::fabs(m_prop.automatic_rotate) > 0.001) { | ||||
| 		m_yaw += dtime * m_prop.automatic_rotate * 180 / M_PI; | ||||
| 		updateNodePos(); | ||||
| 	} | ||||
|   | ||||
							
								
								
									
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							| @@ -3638,12 +3638,12 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, | ||||
| 	float time_of_day_smooth = runData.time_of_day_smooth; | ||||
| 	float time_of_day = client->getEnv().getTimeOfDayF(); | ||||
| 
 | ||||
| 	static const float maxsm = 0.05; | ||||
| 	static const float todsm = 0.05; | ||||
| 	static const float maxsm = 0.05f; | ||||
| 	static const float todsm = 0.05f; | ||||
| 
 | ||||
| 	if (fabs(time_of_day - time_of_day_smooth) > maxsm && | ||||
| 			fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm && | ||||
| 			fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm) | ||||
| 	if (std::fabs(time_of_day - time_of_day_smooth) > maxsm && | ||||
| 			std::fabs(time_of_day - time_of_day_smooth + 1.0) > maxsm && | ||||
| 			std::fabs(time_of_day - time_of_day_smooth - 1.0) > maxsm) | ||||
| 		time_of_day_smooth = time_of_day; | ||||
| 
 | ||||
| 	if (time_of_day_smooth > 0.8 && time_of_day < 0.2) | ||||
| @@ -3715,7 +3715,7 @@ void Game::updateFrame(ProfilerGraph *graph, RunStats *stats, f32 dtime, | ||||
| 				video::EFT_FOG_LINEAR, | ||||
| 				100000 * BS, | ||||
| 				110000 * BS, | ||||
| 				0.01, | ||||
| 				0.01f, | ||||
| 				false, // pixel fog
 | ||||
| 				false // range fog
 | ||||
| 		); | ||||
|   | ||||
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