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Migrate the Android port to SDL2
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@@ -229,9 +229,7 @@ RenderingEngine::RenderingEngine(IEventReceiver *receiver)
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params.Stencilbuffer = false;
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params.Vsync = vsync;
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params.EventReceiver = receiver;
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#ifdef __ANDROID__
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params.PrivateData = porting::app_global;
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#endif
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// there is no standardized path for these on desktop
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std::string rel_path = std::string("client") + DIR_DELIM
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+ "shaders" + DIR_DELIM + "Irrlicht";
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