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Monoblocks: optimize blocks that contain a single type of node (#16293)
Reduces memory usage on the server, especially with many user and/or large viewing distances. Currently disabled on the client due to known data races on a block's data.
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@@ -371,6 +371,7 @@ public:
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scene::ISceneManager *getSceneManager();
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// IGameDef interface
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bool isClient() override { return true; }
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IItemDefManager* getItemDefManager() override;
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const NodeDefManager* getNodeDefManager() override;
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ICraftDefManager* getCraftDefManager() override;
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